#include "FvBounceOverWall.h" #include "MissionComponent.h" void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) { auto* missionComponent = target->GetComponent(); if (missionComponent == nullptr) return; // We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions. missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1); }