#pragma once #ifndef __DCOMMONVARS__H__ #define __DCOMMONVARS__H__ #include #include #include #include "BitStream.h" #include "eConnectionType.h" #include "eClientMessageType.h" #pragma warning (disable:4251) //Disables SQL warnings // These are the same define, but they mean two different things in different contexts // so a different define to distinguish what calculation is happening will help clarity. #define FRAMES_TO_MS(x) 1000 / x #define MS_TO_FRAMES(x) 1000 / x //=========== FRAME TIMINGS =========== constexpr uint32_t highFramerate = 60; constexpr uint32_t mediumFramerate = 30; constexpr uint32_t lowFramerate = 15; constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate); constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate); constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate); //========== MACROS =========== #define HEADER_SIZE 8 #define CBITSTREAM RakNet::BitStream bitStream; #define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false); #define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits()); #define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); #define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false); #define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); //=========== TYPEDEFS ========== typedef int32_t LOT; //!< A LOT typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok) typedef int32_t TSkillID; //!< A skill ID typedef uint32_t LWOCLONEID; //!< Used for Clone IDs typedef uint16_t LWOMAPID; //!< Used for Map IDs typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs typedef uint32_t StripId; const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID const LOT LOT_NULL = -1; //!< A null LOT const int32_t LOOTTYPE_NONE = 0; //!< No loot type available const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID const uint32_t ZONE_CONTROL_LOT = 2365; const float PI = 3.14159f; //============ STRUCTS ============== struct LWOSCENEID { public: LWOSCENEID() { m_sceneID = -1; m_layerID = 0; } LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; } LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; } LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; } LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; } bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); } bool operator<(const int rhs) const { return m_sceneID < rhs; } bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); } bool operator==(const int rhs) const { return m_sceneID == rhs; } const int GetSceneID() const { return m_sceneID; } const unsigned int GetLayerID() const { return m_layerID; } void SetSceneID(const int sceneID) { m_sceneID = sceneID; } void SetLayerID(const unsigned int layerID) { m_layerID = layerID; } private: int m_sceneID; unsigned int m_layerID; }; struct LWOZONEID { public: const LWOMAPID& GetMapID() const { return m_MapID; } const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; } const LWOCLONEID& GetCloneID() const { return m_CloneID; } //In order: def constr, constr, assign op LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; } LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; } LWOZONEID(const LWOZONEID& replacement) { *this = replacement; } private: LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc... LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process. LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds. }; const LWOSCENEID LWOSCENEID_INVALID = -1; struct LWONameValue { uint32_t length = 0; //!< The length of the name std::u16string name; //!< The name LWONameValue(void) {} LWONameValue(const std::u16string& name) { this->name = name; this->length = static_cast(name.length()); } ~LWONameValue(void) {} }; struct FriendData { public: bool isOnline = false; bool isBestFriend = false; bool isFTP = false; LWOZONEID zoneID; LWOOBJID friendID; std::string friendName; void Serialize(RakNet::BitStream& bitStream) { bitStream.Write(isOnline); bitStream.Write(isBestFriend); bitStream.Write(isFTP); bitStream.Write(0); //??? bitStream.Write(0); //??? bitStream.Write(zoneID.GetMapID()); bitStream.Write(zoneID.GetInstanceID()); bitStream.Write(zoneID.GetCloneID()); bitStream.Write(friendID); uint32_t maxSize = 33; uint32_t size = static_cast(friendName.length()); uint32_t remSize = static_cast(maxSize - size); if (size > maxSize) size = maxSize; for (uint32_t i = 0; i < size; ++i) { bitStream.Write(static_cast(friendName[i])); } for (uint32_t j = 0; j < remSize; ++j) { bitStream.Write(static_cast(0)); } bitStream.Write(0); //??? bitStream.Write(0); //??? } }; #endif //!__DCOMMONVARS__H__