#pragma once // Custom Classes #include "CDTable.h" struct CDVendorComponent { float buyScalar; //!< Buy Scalar (what does that mean?) float sellScalar; //!< Sell Scalar (what does that mean?) float refreshTimeSeconds; //!< The refresh time unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items }; class CDVendorComponentTable : public CDTable { private: std::map entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause const std::optional Query(uint32_t id); };