#ifndef __ESTRIKESOURCE__H__ #define __ESTRIKESOURCE__H__ #include // What a strike against an account was given for (account_strikes.source holds the name) enum class eStrikeSource : uint8_t { MANUAL, // given by hand on the account's page NAME, // a rejected character name PET_NAME, // a rejected pet name PROPERTY, // a rejected property LEADERBOARD, // a score removed from a leaderboard PLAYER_REPORT, // acting on a report a player sent from the game (Player Reports) }; #endif //!__ESTRIKESOURCE__H__