#include "GfCaptainsCannon.h" #include "GameMessages.h" #include "EntityManager.h" #include "MissionComponent.h" void GfCaptainsCannon::OnUse(Entity* self, Entity* user) { if (self->GetVar(u"bIsInUse")) { return; } self->SetVar(u"userID", user->GetObjectID()); self->SetVar(u"bIsInUse", true); self->SetNetworkVar(u"bIsInUse", true); GameMessages::SendSetStunned(user->GetObjectID(), eStateChangeType::PUSH, user->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true ); auto position = self->GetPosition(); auto forward = self->GetRotation().GetForwardVector(); position.x += forward.x * -3; position.z += forward.z * -3; auto rotation = self->GetRotation(); GameMessages::SendTeleport(user->GetObjectID(), position, rotation, user->GetSystemAddress()); GameMessages::SendPlayAnimation(user, u"cannon-strike-no-equip"); GameMessages::SendPlayFXEffect(user->GetObjectID(), 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true); self->AddTimer("FireCannon", 1.667f); } void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) { const auto playerId = self->GetVar(u"userID"); auto* player = EntityManager::Instance()->GetEntity(playerId); if (player == nullptr) { self->SetVar(u"bIsInUse", false); self->SetNetworkVar(u"bIsInUse", false); return; } if (timerName == "FireCannon") { float cinematicTime = 6.3f; GameMessages::SendPlayCinematic(playerId, u"Cannon_Cam", player->GetSystemAddress()); self->AddTimer("cinematicTimer", cinematicTime); const auto sharkObjects = EntityManager::Instance()->GetEntitiesInGroup("SharkCannon"); for (auto* shark : sharkObjects) { if (shark->GetLOT() != m_SharkItemID) continue; GameMessages::SendPlayAnimation(shark, u"cannon"); } GameMessages::SendPlay2DAmbientSound(player, "{7457d85c-4537-4317-ac9d-2f549219ea87}"); } else if (timerName == "cinematicTimer") { GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true ); self->SetVar(u"bIsInUse", false); self->SetNetworkVar(u"bIsInUse", false); GameMessages::SendStopFXEffect(player, true, "hook"); auto* missionComponent = player->GetComponent(); if (missionComponent != nullptr) { missionComponent->ForceProgress(601, 910, 1); } GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID()); } }