#pragma once #include "CDTable.h" #include struct CDPhysicsComponent { int id; bool bStatic; std::string physicsAsset; UNUSED(bool jump); UNUSED(bool doublejump); float speed; UNUSED(float rotSpeed); float playerHeight; float playerRadius; int pcShapeType; int collisionGroup; UNUSED(float airSpeed); UNUSED(std::string boundaryAsset); UNUSED(float jumpAirSpeed); UNUSED(float friction); UNUSED(std::string gravityVolumeAsset); }; class CDPhysicsComponentTable : public CDTable { public: CDPhysicsComponentTable(); ~CDPhysicsComponentTable(); static const std::string GetTableName() { return "PhysicsComponent"; }; CDPhysicsComponent* GetByID(unsigned int componentID); private: std::map m_entries; };