#include "CDAnimationsTable.h" CDAnimationsTable::CDAnimationsTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Animations"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations"); while (!tableData.eof()) { CDAnimations entry; entry.animationGroupID = tableData.getIntField("animationGroupID", -1); entry.animation_type = tableData.getStringField("animation_type", ""); entry.animation_name = tableData.getStringField("animation_name", ""); entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f); entry.min_loops = tableData.getIntField("min_loops", -1); entry.max_loops = tableData.getIntField("max_loops", -1); entry.animation_length = tableData.getFloatField("animation_length", -1.0f); entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false; entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false; entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false; entry.face_animation_name = tableData.getStringField("face_animation_name", ""); entry.priority = tableData.getFloatField("priority", -1.0f); entry.blendTime = tableData.getFloatField("blendTime", -1.0f); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } std::vector CDAnimationsTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } std::vector CDAnimationsTable::GetEntries(void) const { return this->entries; }