#ifndef __GAMEDEPENDENCIES__H__ #define __GAMEDEPENDENCIES__H__ #include "Game.h" #include "dLogger.h" #include "dServer.h" #include "EntityManager.h" class dZoneManager; class AssetManager; #include class dServerMock : public dServer { public: dServerMock() {}; ~dServerMock() {}; void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override {}; }; class GameDependenciesTest : public ::testing::Test { protected: void SetUpDependencies() { info.pos = NiPoint3::ZERO; info.rot = NiQuaternion::IDENTITY; info.scale = 1.0f; info.spawner = nullptr; info.lot = 999; Game::logger = new dLogger("./testing.log", true, true); Game::server = new dServerMock(); } void TearDownDependencies() { if (Game::server) delete Game::server; delete EntityManager::Instance(); if (Game::logger) { Game::logger->Flush(); delete Game::logger; } } EntityInfo info; }; #endif //!__GAMEDEPENDENCIES__H__