#pragma once #include "CppScripts.h" #include #include "ePlayerFlag.h" static std::map ElementFlags = { {u"earth", ePlayerFlag::NJ_EARTH_SPINJITZU}, {u"lightning", ePlayerFlag::NJ_LIGHTNING_SPINJITZU}, {u"ice", ePlayerFlag::NJ_ICE_SPINJITZU}, {u"fire", ePlayerFlag::NJ_FIRE_SPINJITZU} }; static std::map ElementMissions = { {u"earth", 1796}, {u"lightning", 1952}, {u"ice", 1959}, {u"fire", 1962}, }; class NjNPCMissionSpinjitzuServer : virtual public CppScripts::Script { public: void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; private: const std::u16string ElementVariable = u"element"; };