#include "NtImagimeterVisibility.h" #include "GameMessages.h" #include "Entity.h" #include "Character.h" #include "ePlayerFlag.h" void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) { auto* character = target->GetCharacter(); if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress()); }