# The internal ip of the master server master_ip=localhost # Port number master_server_port=2000 # The port number to start world servers on. Will be incremented for each world world_port_start=3000 # 0 or 1, should autostart auth, chat, and char servers prestart_servers=1 # The worlds (zone ids, comma separated) started with master when prestart_servers is on. Empty: 0,1000 prestart_worlds=0,1000 master_password=3.25DARKFLAME1 # Enable the web dashboard (0 = disabled, 1 = enabled) # Dashboard settings are configured in dashboardconfig.ini enable_dashboard=0 # Start the UGC server, which makes and serves the meshes and icons of what players build (0 = disabled, 1 = enabled) # Its settings are in ugcconfig.ini; see docs/UgcServer.md for the client's boot.cfg settings enable_ugc_server=0 # Live updates (docs/LiveUpdate.md): moving every server and world instance onto a new build without a restart, # started from the dashboard, with /liveupdate or with SIGUSR2 to master. Read when one starts. # Seconds players are warned before they are moved (0-300) live_update_warn_seconds=10 # World instances replaced at the same time live_update_parallel_worlds=4 # Seconds between checks of the client's cdclient.fdb for changes (a change is reloaded on every server); 0 = off cdclient_watch_seconds=5 # Seconds dead or building players may take before they are moved anyway live_update_player_wait=30 # Seconds builders on a property may take before it is saved for its new instance anyway live_update_property_build_wait=60 # Seconds players at character select get before they are moved to the new one live_update_char_select_wait=60 # Seconds races, minigames and other activity zones get to finish before their players are moved live_update_activity_wait=1800 # Seconds the UGC server may take to finish the models it is making before it is stopped live_update_ugc_drain_timeout=300 # Seconds auth, chat, the UGC server or the dashboard may take to stop or come back before master starts it again live_update_service_timeout=30 # Run the new build's database migrations first (0 or 1) live_update_run_migrations=1