#include "GfJailWalls.h" #include "EntityManager.h" #include "dZoneManager.h" #include "GeneralUtils.h" void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) { const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Wall")); for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) { spawner->Deactivate(); } for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) { spawner->Deactivate(); } } void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) { if (state != eRebuildState::REBUILD_RESETTING) return; const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Wall")); for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) { spawner->Activate(); } for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) { spawner->Activate(); } }