#pragma once #include #include "ePermissionMap.h" struct CharacterInfo { uint32_t AccountID; uint32_t ID; std::string Name; std::string PendingName; bool NameRejected; uint32_t PropertyCloneID; ePermissionMap PermissionMap; }; struct AccountInfo { uint32_t ID; std::string Name; std::string Password; uint32_t MaxGMLevel; bool Locked; bool Banned; uint32_t PlayKeyID; uint64_t CreatedAt; uint64_t MuteExpire; }; struct PetName { uint64_t ID; std::string Name; bool Approved; };