#pragma once #include "dCommonVars.h" #include "RakNetTypes.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "Component.h" #include "eReplicaComponentType.h" class Entity; /** * Component that represents entities that are a model, e.g. collectible models and BBB models. */ class ModelBehaviorComponent : public Component { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BEHAVIOR; ModelBehaviorComponent(Entity* parent); void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags); /** * Returns the original position of the model * @return the original position of the model */ const NiPoint3& GetPosition() { return m_OriginalPosition; } /** * Sets the original position of the model * @param pos the original position to set */ void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; } /** * Returns the original rotation of the model * @return the original rotation of the model */ const NiQuaternion& GetRotation() { return m_OriginalRotation; } /** * Sets the original rotation of the model * @param rot the original rotation to set */ void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; } private: /** * The original position of the model */ NiPoint3 m_OriginalPosition; /** * The rotation original of the model */ NiQuaternion m_OriginalRotation; /** * The ID of the user that made the model */ LWOOBJID m_userModelID; };