#pragma once #include "CDTable.h" struct CDZoneTable { unsigned int zoneID; //!< The Zone ID of the object unsigned int locStatus; //!< The Locale Status(?) std::string zoneName; //!< The name of the zone unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable) float ghostdistance_min; //!< The minimum ghosting distance float ghostdistance; //!< The ghosting distance unsigned int population_soft_cap; //!< The "soft cap" on the world population unsigned int population_hard_cap; //!< The "hard cap" on the world population UNUSED(std::string DisplayDescription); //!< The display description of the world UNUSED(std::string mapFolder); //!< ??? float smashableMinDistance; //!< The minimum smashable distance? float smashableMaxDistance; //!< The maximum smashable distance? UNUSED(std::string mixerProgram); //!< ??? UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate UNUSED(std::string serverPhysicsFramerate); //!< The server physics framerate unsigned int zoneControlTemplate; //!< The Zone Control template unsigned int widthInChunks; //!< The width of the world in chunks unsigned int heightInChunks; //!< The height of the world in chunks bool petsAllowed; //!< Whether or not pets are allowed in the world bool localize; //!< Whether or not the world should be localized float fZoneWeight; //!< ??? UNUSED(std::string thumbnail); //!< The thumbnail of the world bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death UNUSED(bool disableSaveLoc); //!< Disables the saving location? float teamRadius; //!< ??? UNUSED(std::string gate_version); //!< The gate version UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed }; class CDZoneTableTable : public CDTable { private: std::map m_Entries; public: void LoadValuesFromDatabase(); // Queries the table with a zoneID to find. const std::optional Query(unsigned int zoneID); };