#pragma once // Custom Classes #include "CDTable.h" struct CDRebuildComponent { float reset_time; //!< The reset time float complete_time; //!< The complete time unsigned int take_imagination; //!< The amount of imagination it costs bool interruptible; //!< Whether or not the rebuild is interruptible bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself std::string custom_modules; //!< The custom modules unsigned int activityID; //!< The activity ID unsigned int post_imagination_cost; //!< The post imagination cost float time_before_smash; //!< The time before smash }; class CDRebuildComponentTable : public CDTable { private: std::unordered_map entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause const std::optional Get(uint32_t componentId); };