#pragma once
// Custom Classes
#include "CDTable.h"
struct CDLevelProgressionLookup {
uint32_t id; //!< The Level ID
uint32_t requiredUScore; //!< The required LEGO Score
std::string BehaviorEffect; //!< The behavior effect attached to this
};
class CDLevelProgressionLookupTable : public CDTable<CDLevelProgressionLookupTable, std::vector<CDLevelProgressionLookup>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDLevelProgressionLookup> Query(std::function<bool(CDLevelProgressionLookup)> predicate);
};