#pragma once // Custom Classes #include "CDTable.h" struct CDLevelProgressionLookup { uint32_t id; //!< The Level ID uint32_t requiredUScore; //!< The required LEGO Score std::string BehaviorEffect; //!< The behavior effect attached to this }; class CDLevelProgressionLookupTable : public CDTable> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };