#pragma once // Custom Classes #include "CDTable.h" struct CDVendorComponent { unsigned int id; //!< The Component ID float buyScalar; //!< Buy Scalar (what does that mean?) float sellScalar; //!< Sell Scalar (what does that mean?) float refreshTimeSeconds; //!< The refresh time unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items }; class CDVendorComponentTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); const std::vector& GetEntries(void) const; };