#include "CDDestructibleComponentTable.h" void CDDestructibleComponentTable::LoadValuesFromDatabase() { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent"); while (!tableData.eof()) { CDDestructibleComponent entry; entry.id = tableData.getIntField("id", -1); entry.faction = tableData.getIntField("faction", -1); entry.factionList = tableData.getStringField("factionList", ""); entry.life = tableData.getIntField("life", -1); entry.imagination = tableData.getIntField("imagination", -1); entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1); entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1); entry.level = tableData.getIntField("level", -1); entry.armor = tableData.getFloatField("armor", -1.0f); entry.death_behavior = tableData.getIntField("death_behavior", -1); entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false; entry.attack_priority = tableData.getIntField("attack_priority", -1); entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false; entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } std::vector CDDestructibleComponentTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } const std::vector& CDDestructibleComponentTable::GetEntries() const { return this->entries; }