#pragma once #include "CppScripts.h" class VeEpsilonServer : public CppScripts::Script { void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; const uint32_t m_ConsoleMissionID = 1220; const uint32_t m_ConsoleRepeatMissionID = 1225; const uint32_t m_ConsoleBaseFlag = 1010; const std::string m_ConsoleGroup = "Consoles"; };