#pragma once #include "CppScripts.h" class QbSpawner : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnChildLoaded(Entity* self, Entity* child); void OnChildRemoved(Entity* self, Entity* child); void AggroTargetObject(Entity* self, Entity* enemy); private: const int m_DefaultMobNum = 3; const float m_DefaultSpawnDist = 25.0; const LWOOBJID m_DefaultMobTemplate = 4712; const float m_DefaultSpawnTime = 2.0; };