#include "CharacterComponent.h" #include "DestroyableComponent.h" #include "EntityManager.h" #include "PossessableComponent.h" #include "PossessorComponent.h" #include "RaceImaginePowerup.h" #include "RacingTaskParam.h" #include "MissionComponent.h" void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (sender->IsPlayer() && args == "powerup") { auto* possessorComponent = sender->GetComponent(); if (possessorComponent == nullptr) { return; } auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) { return; } auto* destroyableComponent = vehicle->GetComponent(); if (destroyableComponent == nullptr) { return; } destroyableComponent->Imagine(10); auto* missionComponent = sender->GetComponent(); if (missionComponent == nullptr) return; missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION); } }