#include "NtCombatChallengeServer.h" #include "Character.h" #include "GameMessages.h" #include "EntityManager.h" #include "InventoryComponent.h" #include "MissionComponent.h" #include "dLogger.h" void NtCombatChallengeServer::OnUse(Entity* self, Entity* user) { auto* character = user->GetCharacter(); if (character == nullptr) { return; } GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Open", 0, 0, user->GetObjectID(), "", user->GetSystemAddress()); } void NtCombatChallengeServer::OnDie(Entity* self, Entity* killer) { Game::logger->Log("NtCombatChallengeServer", "Smashed\n"); if (killer != self && killer != nullptr) { SpawnTargetDummy(self); } } void NtCombatChallengeServer::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) { const auto playerID = self->GetVar(u"playerID"); auto* player = EntityManager::Instance()->GetEntity(playerID); if (player == nullptr) { return; } auto totalDmg = self->GetVar(u"totalDmg"); totalDmg += damage; self->SetVar(u"totalDmg", totalDmg); self->SetNetworkVar(u"totalDmg", totalDmg); Game::logger->Log("NtCombatChallengeServer", "Damage %i -> %i\n", damage, totalDmg); GameMessages::SendPlayNDAudioEmitter(self, attacker->GetSystemAddress(), scoreSound); } void NtCombatChallengeServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 0, 0, sender->GetObjectID(), "", sender->GetSystemAddress()); } void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { if (identifier == u"PlayButton" && button == 1) { self->SetNetworkVar(u"bInUse", true); self->SetVar(u"playerID", sender->GetObjectID()); auto* inventoryComponent = sender->GetComponent(); if (inventoryComponent != nullptr) { inventoryComponent->RemoveItem(3039, 1); } GameMessages::SendPlayNDAudioEmitter(self, sender->GetSystemAddress(), startSound); self->AddTimer("start_delay", 2.0f); GameMessages::SendShowActivityCountdown(self->GetObjectID(), false, false, u"", 0, sender->GetSystemAddress()); self->SetNetworkVar(u"toggle", true); } else if (identifier == u"CloseButton") { GameMessages::SendNotifyClientObject(self->GetObjectID(), u"UI_Close", 1, 0, sender->GetObjectID(), "", sender->GetSystemAddress()); } } void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) { const auto playerID = self->GetVar(u"playerID"); auto* player = EntityManager::Instance()->GetEntity(playerID); if (player == nullptr) { return; } auto targetNumber = self->GetVar(u"TargetNumber"); if (targetNumber == 0) targetNumber = 1; if (targetNumber > tTargets.size()) targetNumber = tTargets.size(); self->SetVar(u"TargetNumber", targetNumber + 1); const auto dummyLOT = tTargets[targetNumber - 1]; EntityInfo info {}; info.lot = dummyLOT; info.spawnerID = self->GetObjectID(); info.pos = self->GetPosition(); info.rot = self->GetRotation(); info.settings = { new LDFData(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") }; auto* dummy = EntityManager::Instance()->CreateEntity(info); dummy->SetVar(u"challengeObjectID", self->GetObjectID()); EntityManager::Instance()->ConstructEntity(dummy); self->SetVar(u"currentDummy", dummy->GetObjectID()); } void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) { } void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) { auto targetNumber = self->GetVar(u"TargetNumber"); if (targetNumber == 0) targetNumber = 1; self->SetVar(u"TargetNumber", targetNumber + 1); const auto playerID = self->GetVar(u"playerID"); auto* player = EntityManager::Instance()->GetEntity(playerID); if (player == nullptr) { return; } child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition())); self->SetVar(u"currentTargetID", child->GetObjectID()); EntityManager::Instance()->SerializeEntity(child); child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID())); } void NtCombatChallengeServer::ResetGame(Entity* self) { const auto totalDmg = self->GetVar(u"totalDmg"); const auto playerID = self->GetVar(u"playerID"); auto* player = EntityManager::Instance()->GetEntity(playerID); if (player != nullptr) { auto* missionComponent = player->GetComponent(); if (missionComponent != nullptr) { for (const auto& mission : tMissions) { Game::logger->Log("NtCombatChallengeServer", "Mission %i, %i\n", mission.mission, mission.damage); if (totalDmg >= mission.damage) { Game::logger->Log("NtCombatChallengeServer", "Progressing Mission %i, %i\n", mission.mission, mission.damage); missionComponent->ForceProgressTaskType(mission.mission, 1, 1); } } } } self->SetVar(u"TargetNumber", 1); self->SetVar(u"playerID", LWOOBJID_EMPTY); self->SetVar(u"totalDmg", 0); self->SetNetworkVar(u"totalDmg", false); self->SetNetworkVar(u"update_time", 0); const auto& targetObjs = EntityManager::Instance()->GetEntitiesInGroup("targets_" + std::to_string(self->GetObjectID())); for (auto* target : targetObjs) { target->Smash(self->GetObjectID()); } const auto currentID = self->GetVar(u"currentDummy"); auto* current = EntityManager::Instance()->GetEntity(currentID); if (current != nullptr) { current->Smash(self->GetObjectID()); } } void NtCombatChallengeServer::OnActivityTimerUpdate(Entity* self, float timeRemaining) { self->SetNetworkVar(u"update_time", std::ceil(timeRemaining)); if (timeRemaining <= 3) { GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerLowSound); } else { GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, timerSound); } } void NtCombatChallengeServer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "start_delay") { self->SetVar(u"game_tick", gameTime); SpawnTargetDummy(self); self->AddTimer("game_tick", 1); self->SetNetworkVar(u"totalTime", gameTime); } else if (timerName == "game_tick") { auto gameTick = self->GetVar(u"game_tick"); gameTick -= 1; self->SetVar(u"game_tick", gameTick); if (gameTick <= 0) { ResetGame(self); GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, stopSound); self->AddTimer("reset_tick", 5); } else { self->AddTimer("game_tick", 1); OnActivityTimerUpdate(self, gameTick); } } else if (timerName == "reset_tick") { self->SetNetworkVar(u"toggle", false); self->SetNetworkVar(u"bInUse", false); } }