#pragma once #include "CppScripts.h" class FvFacilityBrick : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };