#pragma once #include "dCommonVars.h" #include "RakNetTypes.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "Component.h" class Entity; /** * Component that represents entities that are a model, e.g. collectible models and BBB models. */ class ModelComponent : public Component { public: static const uint32_t ComponentType = COMPONENT_TYPE_MODEL; ModelComponent(uint32_t componentID, Entity* parent); ~ModelComponent() override; void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags); /** * Returns the position of the model * @return the position of the model */ NiPoint3& GetPosition() { return m_Position; } /** * Sets the position of the model * @param pos the position to set */ void SetPosition(const NiPoint3& pos) { m_Position = pos; } /** * Returns the rotation of the model * @return the rotation of the model */ NiQuaternion& GetRotation() { return m_Rotation; } /** * Sets the rotation of the model * @param rot the rotation to set */ void SetRotation(const NiQuaternion& rot) { m_Rotation = rot; } private: /** * The position of the model */ NiPoint3 m_Position; /** * The rotation of the model */ NiQuaternion m_Rotation; /** * The ID of the user that made the model */ LWOOBJID m_userModelID; };