#pragma once #include "CppScripts.h" class SpecialPowerupSpawner : public CppScripts::Script { public: SpecialPowerupSpawner(uint32_t skillId) { m_SkillId = skillId; }; void OnStartup(Entity* self) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; private: uint32_t m_SkillId = 0; };