#include "GfArchway.h" #include "Entity.h" #include "SkillComponent.h" void GfArchway::OnQuickBuildComplete(Entity* self, Entity* target) { auto* skillComponent = target->GetComponent(); if (skillComponent) skillComponent->CalculateBehavior(SHIELDING_SKILL, SHIELDING_BEHAVIOR, target->GetObjectID(), true); }