#include "PropertyBankInteract.h"
#include "EntityManager.h"
#include "GameMessages.h"

void PropertyBankInteract::OnStartup(Entity *self) {
    auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
    if (zoneControl != nullptr) {
        zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
    }
}

void PropertyBankInteract::OnPlayerLoaded(Entity *self, Entity *player) {
    auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
    if (zoneControl != nullptr) {
        zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
    }
}

void PropertyBankInteract::OnUse(Entity *self, Entity *user) {

    AMFArrayValue args;
    auto* value = new AMFStringValue();
    value->SetStringValue("bank");
    args.InsertValue("state", value);

    GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
    delete value;

    GameMessages::SendNotifyClientObject(self->GetObjectID(), u"OpenBank", 0, 0, LWOOBJID_EMPTY,
                                         "", user->GetSystemAddress());
}

void PropertyBankInteract::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
                                                 int32_t param2, int32_t param3) {
    if (args == "ToggleBank") {
        AMFArrayValue amfArgs;
        auto* amfFalse = new AMFFalseValue();
        amfArgs.InsertValue("visible", amfFalse);

        GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &amfArgs);

        delete amfFalse;

        GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY,
                                             "", sender->GetSystemAddress());
    }
}