#pragma once
#include "CppScripts.h"
#include "VanityUtilities.h"

class DLUVanityNPC : public CppScripts::Script
{
public:
    void OnStartup(Entity* self) override;
    void OnTimerDone(Entity* self, std::string timerName) override;

private:
    VanityNPC* m_NPC;
};