{% extends "base.jinja2" %} {% block title %}UGC Server - DarkflameServer{% endblock %} {% block content %}
The UGC server makes a mesh and an icon for every model players build, and icons for their cars and rockets,
and serves them to the game client. New and changed models are picked up by themselves; a model that fails is tried a few times, then left
as failed until it's made again from here. See docs/UgcServer.md.
Each car or rocket build type in the client's data has a preset over the default settings. Open one to set its camera, the model's turn, the light and the border on an example. Player models have no preset: each one is a different size and shape, so its icon is fitted to it from the defaults; open a model to change just its icon.
Deletes files the UGC server made, of the kind picked below. Afterwards they are made again when a game client asks for them, queued to be made now, or left deleted. A car or rocket's icon is shared by every build of the same modules.
| Icon | ID | Owner | State | Made | Took | CPU | RAM (est.) | Saved | Size | File |
|---|
| Icon | Newest build | Type | Modules | State | Builds | Owners |
|---|