#include "AgJetEffectServer.h" #include "GameMessages.h" #include "EntityManager.h" #include "SkillComponent.h" #include "eReplicaComponentType.h" #include "RenderComponent.h" void AgJetEffectServer::OnUse(Entity* self, Entity* user) { if (inUse || self->GetLOT() != 6859) return; GameMessages::SendNotifyClientObject( self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS ); inUse = true; auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX"); if (entities.empty()) return; GameMessages::SendPlayFXEffect(entities.at(0), 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true); self->AddTimer("radarDish", 2.0f); self->AddTimer("PlayEffect", 2.5f); self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play } void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) { if (self->GetLOT() != 6209) return; auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX"); if (entities.empty()) return; RenderComponent::PlayAnimation(entities.at(0), u"jetFX"); // So we can give kill credit to person who build this builder = target->GetObjectID(); auto groups = self->GetGroups(); if (!groups.empty() && groups.at(0) == "Base_Radar") { self->AddTimer("PlayEffect", 2.5f); self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play } } void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "radarDish") { GameMessages::SendStopFXEffect(self, true, "radarDish"); } else if (timerName == "PlayEffect") { auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain"); if (entities.empty()) return; const auto selected = GeneralUtils::GenerateRandomNumber(0, entities.size() - 1); auto* mortar = entities.at(selected); // so we give proper credit to the builder for the kills from this skill mortar->SetOwnerOverride(builder); auto skillComponent = mortar->GetComponent(); if (skillComponent) skillComponent->CastSkill(318); } else if (timerName == "CineDone") { GameMessages::SendNotifyClientObject( self->GetObjectID(), u"toggleInUse", -1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS ); inUse = false; } }