#include "NjDragonEmblemChestServer.h" #include "Character.h" #include "EntityInfo.h" #include "Loot.h" #include "Entity.h" #include "DestroyableComponent.h" #include "ePlayerFlag.h" void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) { auto* character = user->GetCharacter(); if (character != nullptr) { character->SetPlayerFlag(ePlayerFlag::NJ_WU_SHOW_DAILY_CHEST, false); } auto destroyable = self->GetComponent(); if (destroyable != nullptr) { LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0); } }