#include "NtSleepingGuard.h" #include "GameMessages.h" #include "MissionComponent.h" #include "RenderComponent.h" void NtSleepingGuard::OnStartup(Entity* self) { self->SetNetworkVar(u"asleep", true); } void NtSleepingGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) { if (!self->GetNetworkVar(u"asleep")) return; // Check if emote is in m_ValidEmotes if (std::find(m_ValidEmotes.begin(), m_ValidEmotes.end(), emote) == m_ValidEmotes.end()) return; // Set asleep to false self->SetNetworkVar(u"asleep", false); RenderComponent::PlayAnimation(self, u"greet"); auto missionComponent = target->GetComponent(); if (missionComponent != nullptr) { missionComponent->CompleteMission(1346); } self->AddTimer("AsleepAgain", 5.0f); } void NtSleepingGuard::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "AsleepAgain") { self->SetNetworkVar(u"asleep", true); } }