#include "AmTemplateSkillVolume.h" #include "MissionComponent.h" void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) { if (message != "NinjagoSpinAttackEvent") { return; } auto missionComponent = caster->GetComponent(); const auto missionIDsVariable = GeneralUtils::UTF16ToWTF8(self->GetVar(u"missions")); const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_'); for (const auto& missionIDStr : missionIDs) { int32_t missionID = 0; if (!GeneralUtils::TryParse(missionIDStr, missionID)) { continue; } missionComponent->ForceProgressTaskType(missionID, 1, 1, false); } }