#pragma once // Custom Classes #include "CDTable.h" struct CDVendorComponent { uint32_t id; //!< The Component ID float buyScalar; //!< Buy Scalar (what does that mean?) float sellScalar; //!< Sell Scalar (what does that mean?) float refreshTimeSeconds; //!< The refresh time uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items }; class CDVendorComponentTable : public CDTable> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };