#pragma once // Custom Classes #include "CDTable.h" struct CDItemSets { uint32_t setID; //!< The item set ID uint32_t locStatus; //!< The loc status std::string itemIDs; //!< THe item IDs uint32_t kitType; //!< The item kit type uint32_t kitRank; //!< The item kit rank uint32_t kitImage; //!< The item kit image uint32_t skillSetWith2; //!< The skill set with 2 uint32_t skillSetWith3; //!< The skill set with 3 uint32_t skillSetWith4; //!< The skill set with 4 uint32_t skillSetWith5; //!< The skill set with 5 uint32_t skillSetWith6; //!< The skill set with 6 bool localize; //!< Whether or localize std::string gate_version; //!< The gate version uint32_t kitID; //!< The kit ID float priority; //!< The priority }; class CDItemSetsTable : public CDTable> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };