#pragma once // Custom Classes #include "CDTable.h" struct CDInventoryComponent { uint32_t id; //!< The component ID for this object uint32_t itemid; //!< The LOT of the object uint32_t count; //!< The count of the items the object has bool equip; //!< Whether or not to equip the item }; class CDInventoryComponentTable : public CDTable> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };