#pragma once // Custom Classes #include "CDTable.h" #include #include struct CDBehaviorTemplate { uint32_t behaviorID; //!< The Behavior ID uint32_t templateID; //!< The Template ID (LOT) uint32_t effectID; //!< The Effect ID attached std::unordered_set::iterator effectHandle; //!< The effect handle }; class CDBehaviorTemplateTable : public CDTable> { public: void LoadValuesFromDatabase(); const CDBehaviorTemplate GetByBehaviorID(uint32_t behaviorID); };