#include "StinkyFishTarget.h"
#include "EntityManager.h"

void StinkyFishTarget::OnStartup(Entity *self) {
    auto position = self->GetPosition();
    position.SetY(position.GetY() - 0.5f);
    self->SetPosition(position);
}

void StinkyFishTarget::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
    if (message != "stinkfish" || self->GetVar<bool>(u"used"))
        return;

    self->SetVar<bool>(u"used", true);
    self->SetVar<LWOOBJID>(u"player", caster->GetObjectID());

    EntityInfo entityInfo {};
    entityInfo.pos = self->GetPosition();
    entityInfo.rot = self->GetRotation();
    entityInfo.spawnerID = self->GetObjectID();
    entityInfo.settings = {
        new LDFData<bool>(u"no_timed_spawn", true)
    };

    auto* fish = EntityManager::Instance()->CreateEntity(entityInfo);
    EntityManager::Instance()->ConstructEntity(fish);

    self->SetVar<LWOOBJID>(u"fish", fish->GetObjectID());
    self->AddTimer("smash", 5.0f);
}

void StinkyFishTarget::OnTimerDone(Entity *self, std::string timerName) {
    if (timerName == "smash") {
        const auto playerID = self->GetVar<LWOOBJID>(u"player");
        auto* fish = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"fish"));

        if (fish != nullptr) {
            fish->Smash(playerID);
            self->Smash(playerID);
        }
    }
}