#include "DEVGMCommands.h" // Classes #include "AssetManager.h" #include "Character.h" #include "ChatPackets.h" #include "dConfig.h" #include "dNavMesh.h" #include "dpWorld.h" #include "dServer.h" #include "dpShapeSphere.h" #include "dZoneManager.h" #include "EntityInfo.h" #include "Metrics.hpp" #include "PlayerManager.h" #include "SlashCommandHandler.h" #include "UserManager.h" #include "User.h" #include "VanityUtilities.h" #include "WorldPackets.h" #include "ZoneInstanceManager.h" // Database #include "Database.h" #include "CDObjectsTable.h" #include "CDRewardCodesTable.h" // Components #include "BuffComponent.h" #include "CharacterComponent.h" #include "ControllablePhysicsComponent.h" #include "DestroyableComponent.h" #include "HavokVehiclePhysicsComponent.h" #include "InventoryComponent.h" #include "LevelProgressionComponent.h" #include "MissionComponent.h" #include "MovingPlatformComponent.h" #include "PossessorComponent.h" #include "ProximityMonitorComponent.h" #include "RenderComponent.h" #include "ScriptedActivityComponent.h" #include "SkillComponent.h" #include "TriggerComponent.h" #include "RigidbodyPhantomPhysicsComponent.h" // Enums #include "eGameMasterLevel.h" #include "eMasterMessageType.h" #include "eInventoryType.h" #include "ePlayerFlag.h" namespace DEVGMCommands { void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) { User* user = UserManager::Instance()->GetUser(entity->GetSystemAddress()); const auto level_intermed = GeneralUtils::TryParse(args); if (!level_intermed) { GameMessages::SendSlashCommandFeedbackText(entity, u"Invalid GM level."); return; } eGameMasterLevel level = static_cast(level_intermed.value()); #ifndef DEVELOPER_SERVER if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) { level = eGameMasterLevel::CIVILIAN; } #endif if (level > user->GetMaxGMLevel()) level = user->GetMaxGMLevel(); if (level == entity->GetGMLevel()) return; bool success = user->GetMaxGMLevel() >= level; if (success) { WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), success, user->GetMaxGMLevel(), entity->GetGMLevel(), level); GameMessages::SendChatModeUpdate(entity->GetObjectID(), level); entity->SetGMLevel(level); LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID()); } #ifndef DEVELOPER_SERVER if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) { WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN); GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN); entity->SetGMLevel(eGameMasterLevel::CIVILIAN); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSlashCommandFeedbackText(entity, u"Your game master level has been changed, you may not be able to use all commands."); } #endif } void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args) { if ((Game::config->GetValue("allow_nameplate_off") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER)) return; auto* character = entity->GetCharacter(); if (character && character->GetBillboardVisible()) { character->SetBillboardVisible(false); GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate has been turned off and is not visible to players currently in this zone."); } else { character->SetBillboardVisible(true); GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate is now on and visible to all players."); } } void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args) { if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER) return; auto* character = entity->GetCharacter(); if (!character) return; bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS); character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current); if (!current) { GameMessages::SendSlashCommandFeedbackText(entity, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now."); } else { GameMessages::SendSlashCommandFeedbackText(entity, u"Cinematics will no longer be skipped."); } } void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto missionId = GeneralUtils::TryParse(splitArgs[0]); if (!missionId) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID."); return; } auto* missionComponent = entity->GetComponent(); if (!missionComponent) return; missionComponent->ResetMission(missionId.value()); } void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 2) return; const auto minifigItemIdExists = GeneralUtils::TryParse(splitArgs[1]); if (!minifigItemIdExists) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID."); return; } const int32_t minifigItemId = minifigItemIdExists.value(); Game::entityManager->DestructEntity(entity, sysAddr); auto* charComp = entity->GetComponent(); std::string lowerName = splitArgs[0]; if (lowerName.empty()) return; std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower); if (lowerName == "eyebrows") { charComp->m_Character->SetEyebrows(minifigItemId); } else if (lowerName == "eyes") { charComp->m_Character->SetEyes(minifigItemId); } else if (lowerName == "haircolor") { charComp->m_Character->SetHairColor(minifigItemId); } else if (lowerName == "hairstyle") { charComp->m_Character->SetHairStyle(minifigItemId); } else if (lowerName == "pants") { charComp->m_Character->SetPantsColor(minifigItemId); } else if (lowerName == "lefthand") { charComp->m_Character->SetLeftHand(minifigItemId); } else if (lowerName == "mouth") { charComp->m_Character->SetMouth(minifigItemId); } else if (lowerName == "righthand") { charComp->m_Character->SetRightHand(minifigItemId); } else if (lowerName == "shirtcolor") { charComp->m_Character->SetShirtColor(minifigItemId); } else if (lowerName == "hands") { charComp->m_Character->SetLeftHand(minifigItemId); charComp->m_Character->SetRightHand(minifigItemId); } else { Game::entityManager->ConstructEntity(entity); ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands"); return; } Game::entityManager->ConstructEntity(entity); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId))); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character } void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; std::u16string anim = GeneralUtils::ASCIIToUTF16(splitArgs[0], splitArgs[0].size()); RenderComponent::PlayAnimation(entity, anim); auto* possessorComponent = entity->GetComponent(); if (possessorComponent) { auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable()); if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim); } } void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args) { for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) { ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first)); } ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene())); } void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto emoteID = GeneralUtils::TryParse(splitArgs[0]); if (!emoteID) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID."); return; } entity->GetCharacter()->UnlockEmote(emoteID.value()); } void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args) { entity->GetCharacter()->SaveXMLToDatabase(); } void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server."); auto* player = PlayerManager::GetPlayer(splitArgs[0]); if (player) { player->Smash(entity->GetObjectID()); ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?"); return; } ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage."); return; } void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto boostOptional = GeneralUtils::TryParse(splitArgs[0]); if (!boostOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost."); return; } const float boost = boostOptional.value(); auto* controllablePhysicsComponent = entity->GetComponent(); if (!controllablePhysicsComponent) return; controllablePhysicsComponent->SetSpeedMultiplier(boost); // speedboost possessables auto possessor = entity->GetComponent(); if (possessor) { auto possessedID = possessor->GetPossessable(); if (possessedID != LWOOBJID_EMPTY) { auto possessable = Game::entityManager->GetEntity(possessedID); if (possessable) { auto* possessControllablePhysicsComponent = possessable->GetComponent(); if (possessControllablePhysicsComponent) { possessControllablePhysicsComponent->SetSpeedMultiplier(boost); } } } } Game::entityManager->SerializeEntity(entity); } void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto state = !entity->GetVar(u"freecam"); entity->SetVar(u"freecam", state); GameMessages::SendSetPlayerControlScheme(entity, static_cast(state ? 9 : 1)); ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam."); } void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto scheme = GeneralUtils::TryParse(splitArgs[0]); if (!scheme) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme."); return; } GameMessages::SendSetPlayerControlScheme(entity, static_cast(scheme.value())); ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme."); } void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; AMFArrayValue uiState; uiState.Insert("state", splitArgs[0]); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState); ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state."); } void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; AMFArrayValue amfArgs; amfArgs.Insert("visible", true); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, splitArgs[0], amfArgs); ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state."); } void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto sizeOptional = GeneralUtils::TryParse(splitArgs[0]); if (!sizeOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid size."); return; } const uint32_t size = sizeOptional.value(); eInventoryType selectedInventory = eInventoryType::ITEMS; // a possible inventory was provided if we got more than 1 argument if (splitArgs.size() >= 2) { selectedInventory = GeneralUtils::TryParse(splitArgs.at(1)).value_or(eInventoryType::INVALID); if (selectedInventory == eInventoryType::INVALID) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory."); return; } else { // In this case, we treat the input as a string and try to find it in the reflection list std::transform(splitArgs.at(1).begin(), splitArgs.at(1).end(), splitArgs.at(1).begin(), ::toupper); for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) { if (std::string_view(splitArgs.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast(index)))) selectedInventory = static_cast(index); } } ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " + GeneralUtils::ASCIIToUTF16(splitArgs.at(1)) + u" to size " + GeneralUtils::to_u16string(size)); } else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size)); auto* inventoryComponent = entity->GetComponent(); if (inventoryComponent) { auto* inventory = inventoryComponent->GetInventory(selectedInventory); inventory->SetSize(size); } } void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; // Only process if input does not contain separator charaters if (splitArgs[0].find("/") != std::string::npos) return; if (splitArgs[0].find("\\") != std::string::npos) return; auto infile = Game::assetManager->GetFile(("macros/" + splitArgs[0] + ".scm").c_str()); if (!infile) { ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?"); return; } if (infile.good()) { std::string line; while (std::getline(infile, line)) { // Do this in two separate calls to catch both \n and \r\n line.erase(std::remove(line.begin(), line.end(), '\n'), line.end()); line.erase(std::remove(line.begin(), line.end(), '\r'), line.end()); SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr); } } else { ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?"); } } void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto missionID = GeneralUtils::TryParse(splitArgs.at(0)); if (!missionID) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); return; } auto comp = static_cast(entity->GetComponent(eReplicaComponentType::MISSION)); if (comp) comp->AcceptMission(missionID.value(), true); } void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto missionID = GeneralUtils::TryParse(splitArgs.at(0)); if (!missionID) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); return; } auto comp = static_cast(entity->GetComponent(eReplicaComponentType::MISSION)); if (comp) comp->CompleteMission(missionID.value(), true); } void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() == 1) { const auto flagId = GeneralUtils::TryParse(splitArgs.at(0)); if (!flagId) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } entity->GetCharacter()->SetPlayerFlag(flagId.value(), true); } else if (splitArgs.size() >= 2) { const auto flagId = GeneralUtils::TryParse(splitArgs.at(1)); std::string onOffFlag = splitArgs.at(0); if (!flagId) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } if (onOffFlag != "off" && onOffFlag != "on") { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type."); return; } entity->GetCharacter()->SetPlayerFlag(flagId.value(), onOffFlag == "on"); } } void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto flagId = GeneralUtils::TryParse(splitArgs.at(0)); if (!flagId) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id."); return; } entity->GetCharacter()->SetPlayerFlag(flagId.value(), false); } void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 3) return; const auto effectID = GeneralUtils::TryParse(splitArgs.at(0)); if (!effectID) return; // FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID.value(), GeneralUtils::ASCIIToUTF16(splitArgs.at(1)), splitArgs.at(2)); } void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; GameMessages::SendStopFXEffect(entity, true, splitArgs[0]); } void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args) { entity->GetCharacter()->SetAnnouncementTitle(args); } void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args) { entity->GetCharacter()->SetAnnouncementMessage(args); } void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args) { if (entity->GetCharacter()->GetAnnouncementTitle().empty() || entity->GetCharacter()->GetAnnouncementMessage().empty()) { ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle & /setannmsg <msg> first!"); return; } SlashCommandHandler::SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage()); } void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) { //Tell the master server that we're going to be shutting down whole "universe": CBITSTREAM; BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE); Game::server->SendToMaster(bitStream); ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master."); //Tell chat to send an announcement to all servers SlashCommandHandler::SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now."); } void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); if (!control) return; float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition()); std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y)); ChatPackets::SendSystemMessage(sysAddr, msg); } void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() == 1) { const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0)); if (!itemLOT) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT."); return; } InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY)); inventory->AddItem(itemLOT.value(), 1, eLootSourceType::MODERATION); } else if (splitArgs.size() == 2) { const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0)); if (!itemLOT) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT."); return; } const auto count = GeneralUtils::TryParse<uint32_t>(splitArgs.at(1)); if (!count) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count."); return; } InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY)); inventory->AddItem(itemLOT.value(), count.value(), eLootSourceType::MODERATION); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>"); } } void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); NiPoint3 pos{}; if (splitArgs.size() == 3) { const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0)); if (!x) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid x."); return; } const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1)); if (!y) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid y."); return; } const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2)); if (!z) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid z."); return; } pos.SetX(x.value()); pos.SetY(y.value()); pos.SetZ(z.value()); LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); } else if (splitArgs.size() == 2) { const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0)); if (!x) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid x."); return; } const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1)); if (!z) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid z."); return; } pos.SetX(x.value()); pos.SetY(0.0f); pos.SetZ(z.value()); LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); } else { ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object)."); } auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent) { auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable()); if (possassableEntity != nullptr) { auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>(); if (havokVehiclePhysicsComponent) { havokVehiclePhysicsComponent->SetPosition(pos); Game::entityManager->SerializeEntity(possassableEntity); } else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr); } } } void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto pos = entity->GetPosition(); const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER); for (auto* character : characters) { GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress()); } } void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent) { auto possessableId = possessorComponent->GetPossessable(); if (possessableId != LWOOBJID_EMPTY) { auto* possessableEntity = Game::entityManager->GetEntity(possessableId); if (possessableEntity) possessorComponent->Dismount(possessableEntity, true); } } } void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth(999); dest->SetMaxHealth(999.0f); dest->SetArmor(999); dest->SetMaxArmor(999.0f); dest->SetImagination(999); dest->SetMaxImagination(999.0f); } Game::entityManager->SerializeEntity(entity); } void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto celebration = GeneralUtils::TryParse<int32_t>(splitArgs.at(0)); if (!celebration) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration."); return; } GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration.value()); } void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth(9); dest->SetMaxHealth(9.0f); dest->SetArmor(9); dest->SetMaxArmor(9.0f); dest->SetImagination(9); dest->SetMaxImagination(9.0f); } Game::entityManager->SerializeEntity(entity); } void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE)); if (dest) { dest->SetHealth(static_cast<int32_t>(dest->GetMaxHealth())); dest->SetArmor(static_cast<int32_t>(dest->GetMaxArmor())); dest->SetImagination(static_cast<int32_t>(dest->GetMaxImagination())); } Game::entityManager->SerializeEntity(entity); } void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto query = CDClientDatabase::CreatePreppedStmt( "SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50"); const std::string query_text = "%" + args + "%"; query.bind(1, query_text.c_str()); auto tables = query.execQuery(); while (!tables.eof()) { std::string message = std::to_string(tables.getIntField("id")) + " - " + tables.getStringField("name"); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size())); tables.nextRow(); } } void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS)); if (!comp) return; const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!lot) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot."); return; } EntityInfo info; info.lot = lot.value(); info.pos = comp->GetPosition(); info.rot = comp->GetRotation(); info.spawner = nullptr; info.spawnerID = entity->GetObjectID(); info.spawnerNodeID = 0; Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr); if (newEntity == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity."); return; } Game::entityManager->ConstructEntity(newEntity); } void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 3) return; const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!lot) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot."); return; } const auto numberToSpawnOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[1]); if (!numberToSpawnOptional && numberToSpawnOptional.value() > 0) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn."); return; } uint32_t numberToSpawn = numberToSpawnOptional.value(); // Must spawn within a radius of at least 0.0f const auto radiusToSpawnWithinOptional = GeneralUtils::TryParse<float>(splitArgs[2]); if (!radiusToSpawnWithinOptional && radiusToSpawnWithinOptional.value() < 0.0f) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within."); return; } const float radiusToSpawnWithin = radiusToSpawnWithinOptional.value(); EntityInfo info; info.lot = lot.value(); info.spawner = nullptr; info.spawnerID = entity->GetObjectID(); info.spawnerNodeID = 0; auto playerPosition = entity->GetPosition(); while (numberToSpawn > 0) { auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI); auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin); // Set the position to the generated random position plus the player position. This will // spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate. info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius); info.rot = NiQuaternion(); auto newEntity = Game::entityManager->CreateEntity(info); if (newEntity == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity."); return; } Game::entityManager->ConstructEntity(newEntity); numberToSpawn--; } } void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto uscoreOptional = GeneralUtils::TryParse<int32_t>(splitArgs[0]); if (!uscoreOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore."); return; } const int32_t uscore = uscoreOptional.value(); CharacterComponent* character = entity->GetComponent<CharacterComponent>(); if (character) character->SetUScore(character->GetUScore() + uscore); // MODERATION should work but it doesn't. Relog to see uscore changes eLootSourceType lootType = eLootSourceType::MODERATION; if (splitArgs.size() >= 2) { const auto type = GeneralUtils::TryParse<eLootSourceType>(splitArgs[1]); lootType = type.value_or(lootType); } GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType); } void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; // We may be trying to set a specific players level to a level. If so override the entity with the requested players. std::string requestedPlayerToSetLevelOf = ""; if (splitArgs.size() > 1) { requestedPlayerToSetLevelOf = splitArgs[1]; auto requestedPlayer = PlayerManager::GetPlayer(requestedPlayerToSetLevelOf); if (!requestedPlayer) { ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u")."); return; } if (!requestedPlayer->GetOwner()) { ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u")."); return; } entity = requestedPlayer->GetOwner(); } const auto requestedLevelOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); uint32_t oldLevel; // first check the level is valid if (!requestedLevelOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid level."); return; } uint32_t requestedLevel = requestedLevelOptional.value(); // query to set our uscore to the correct value for this level auto characterComponent = entity->GetComponent<CharacterComponent>(); if (!characterComponent) return; auto levelComponent = entity->GetComponent<LevelProgressionComponent>(); auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;"); query.bind(1, static_cast<int>(requestedLevel)); auto result = query.execQuery(); if (result.eof()) return; // Set the UScore first oldLevel = levelComponent->GetLevel(); characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore())); // handle level up for each level we have passed if we set our level to be higher than the current one. if (oldLevel < requestedLevel) { while (oldLevel < requestedLevel) { oldLevel += 1; levelComponent->SetLevel(oldLevel); levelComponent->HandleLevelUp(); } } else { levelComponent->SetLevel(requestedLevel); } if (requestedPlayerToSetLevelOf != "") { ChatPackets::SendSystemMessage( sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) + u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) + u". Relog to see changes."); } else { ChatPackets::SendSystemMessage( sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) + u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) + u". Relog to see changes."); } } void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto position = entity->GetPosition(); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">"); LOG("Position: %f, %f, %f", position.x, position.y, position.z); } void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto rotation = entity->GetRotation(); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">"); LOG("Rotation: %f, %f, %f, %f", rotation.w, rotation.x, rotation.y, rotation.z); } void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto position = entity->GetPosition(); const auto rotation = entity->GetRotation(); LOG("<location x=\"%f\" y=\"%f\" z=\"%f\" rw=\"%f\" rx=\"%f\" ry=\"%f\" rz=\"%f\" />", position.x, position.y, position.z, rotation.w, rotation.x, rotation.y, rotation.z); } void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) { GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true); } void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) { GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true); } void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]); if (!money) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid money."); return; } auto* ch = entity->GetCharacter(); ch->SetCoins(ch->GetCoins() + money.value(), eLootSourceType::MODERATION); } void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]); if (!money) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid money."); return; } auto* ch = entity->GetCharacter(); ch->SetCoins(money.value(), eLootSourceType::MODERATION); } void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 2) return; auto* buffComponent = entity->GetComponent<BuffComponent>(); const auto id = GeneralUtils::TryParse<int32_t>(splitArgs[0]); if (!id) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id."); return; } const auto duration = GeneralUtils::TryParse<int32_t>(splitArgs[1]); if (!duration) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration."); return; } if (buffComponent) buffComponent->ApplyBuff(id.value(), duration.value(), entity->GetObjectID()); } void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change..."); LWOCLONEID cloneId = 0; bool force = false; const auto reqZoneOptional = GeneralUtils::TryParse<LWOMAPID>(splitArgs[0]); if (!reqZoneOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone."); return; } const LWOMAPID reqZone = reqZoneOptional.value(); if (splitArgs.size() > 1) { auto index = 1; if (splitArgs[index] == "force") { index++; force = true; } if (splitArgs.size() > index) { const auto cloneIdOptional = GeneralUtils::TryParse<LWOCLONEID>(splitArgs[index]); if (!cloneIdOptional) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id."); return; } cloneId = cloneIdOptional.value(); } } const auto objid = entity->GetObjectID(); if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { auto* entity = Game::entityManager->GetEntity(objid); if (!entity) return; const auto sysAddr = entity->GetSystemAddress(); ChatPackets::SendSystemMessage(sysAddr, u"Transfering map..."); LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); if (entity->GetCharacter()) { entity->GetCharacter()->SetZoneID(zoneID); entity->GetCharacter()->SetZoneInstance(zoneInstance); entity->GetCharacter()->SetZoneClone(zoneClone); entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); } entity->GetCharacter()->SaveXMLToDatabase(); WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); return; }); } else { std::string msg = "ZoneID not found or allowed: "; msg.append(splitArgs[0]); // FIXME: unnecessary utf16 re-encoding just for error ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size())); } } void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 3) return; const auto zone = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!zone) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone."); return; } const auto clone = GeneralUtils::TryParse<uint32_t>(splitArgs[1]); if (!clone) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone."); return; } const auto& password = splitArgs[2]; ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone.value(), clone.value(), password); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password)); } void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args) { ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger..."); } void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent == nullptr) { return; } auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) { return; } if (splitArgs.size() >= 1) { const auto time = GeneralUtils::TryParse<float>(splitArgs[0]); if (!time) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time."); return; } else { GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); entity->AddCallbackTimer(time.value(), [vehicle]() { if (!vehicle) return; GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); }); } } else { GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); } } void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto* possessorComponent = entity->GetComponent<PossessorComponent>(); if (possessorComponent == nullptr) return; auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) return; GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); } void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]); for (auto* spawner : spawners) { spawner->Activate(); } spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]); for (auto* spawner : spawners) { spawner->Activate(); } } void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args) { //Go tell physics to spawn all the vertices: auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS); for (const auto* en : entities) { const auto* phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS)); if (phys) phys->SpawnVertices(); } for (const auto* en : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS)) { const auto* phys = en->GetComponent<RigidbodyPhantomPhysicsComponent>(); if (phys) phys->SpawnVertices(); } } void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR); for (auto en : entities) { auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR)); if (phys) { for (auto prox : phys->GetProximitiesData()) { if (!prox.second) continue; auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape()); auto pos = prox.second->GetPosition(); LOG("Proximity: %s, r: %f, pos: %f, %f, %f", prox.first.c_str(), sphere->GetRadius(), pos.x, pos.y, pos.z); } } } } void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]); for (auto* spawner : spawners) { spawner->Spawn(); } spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]); for (auto* spawner : spawners) { spawner->Spawn(); } } void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 2) return; const auto baseItem = GeneralUtils::TryParse<LOT>(splitArgs[0]); if (!baseItem) return; const auto reforgedItem = GeneralUtils::TryParse<LOT>(splitArgs[1]); if (!reforgedItem) return; auto* inventoryComponent = entity->GetComponent<InventoryComponent>(); if (!inventoryComponent) return; std::vector<LDFBaseData*> data{}; data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value())); inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data); } void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args) { ChatPackets::SendSystemMessage(sysAddr, u"Crashing..."); int* badPtr = nullptr; *badPtr = 0; } void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args) { for (const auto variable : Metrics::GetAllMetrics()) { auto* metric = Metrics::GetMetric(variable); if (metric == nullptr) { continue; } ChatPackets::SendSystemMessage( sysAddr, GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) + u": " + GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) + u"ms" ); } ChatPackets::SendSystemMessage( sysAddr, u"Peak RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6)) + u"MB" ); ChatPackets::SendSystemMessage( sysAddr, u"Current RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6)) + u"MB" ); ChatPackets::SendSystemMessage( sysAddr, u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID()) ); } void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args) { Game::config->ReloadConfig(); VanityUtilities::SpawnVanity(); dpWorld::Reload(); auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); for (const auto* const entity : entities) { auto* const scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>(); if (!scriptedActivityComponent) continue; scriptedActivityComponent->ReloadConfig(); } Game::server->UpdateMaximumMtuSize(); Game::server->UpdateBandwidthLimit(); ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!"); } void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 3) return; const auto lootMatrixIndex = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!lootMatrixIndex) return; const auto targetLot = GeneralUtils::TryParse<uint32_t>(splitArgs[1]); if (!targetLot) return; const auto loops = GeneralUtils::TryParse<uint32_t>(splitArgs[2]); if (!loops) return; uint64_t totalRuns = 0; for (uint32_t i = 0; i < loops; i++) { while (true) { auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex.value()); totalRuns += 1; bool doBreak = false; for (const auto& kv : lootRoll) { if (static_cast<uint32_t>(kv.first) == targetLot) { doBreak = true; } } if (doBreak) break; } } std::u16string message = u"Ran loot drops looking for " + GeneralUtils::to_u16string(targetLot.value()) + u", " + GeneralUtils::to_u16string(loops.value()) + u" times. It ran " + GeneralUtils::to_u16string(totalRuns) + u" times. Averaging out at " + GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops.value()); ChatPackets::SendSystemMessage(sysAddr, message); } void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; eInventoryType inventoryType = eInventoryType::INVALID; const auto inventoryTypeOptional = GeneralUtils::TryParse<eInventoryType>(splitArgs[0]); if (!inventoryTypeOptional) { // In this case, we treat the input as a string and try to find it in the reflection list std::transform(splitArgs[0].begin(), splitArgs[0].end(), splitArgs[0].begin(), ::toupper); LOG("looking for inventory %s", splitArgs[0].c_str()); for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) { if (std::string_view(splitArgs[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index); } } else { inventoryType = inventoryTypeOptional.value(); } if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) { ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided."); return; } auto* inventoryComponent = entity->GetComponent<InventoryComponent>(); if (!inventoryComponent) return; auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType); if (!inventoryToDelete) return; inventoryToDelete->DeleteAllItems(); LOG("Deleted inventory %s for user %llu", splitArgs[0].c_str(), entity->GetObjectID()); ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(splitArgs[0])); } void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto* skillComponent = entity->GetComponent<SkillComponent>(); if (skillComponent) { const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!skillId) { ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID."); return; } else { skillComponent->CastSkill(skillId.value(), entity->GetObjectID(), entity->GetObjectID()); ChatPackets::SendSystemMessage(sysAddr, u"Cast skill"); } } } void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.size() < 1) return; auto* const inventoryComponent = entity->GetComponent<InventoryComponent>(); if (inventoryComponent) { const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]); if (!skillId) { ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill."); return; } else { if (inventoryComponent->AddSkill(skillId.value())) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully"); else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed"); } } } void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); if (destroyableComponent) { const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]); if (!faction) { ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction."); return; } else { destroyableComponent->SetFaction(faction.value()); ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list"); } } } void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); if (destroyableComponent) { const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]); if (!faction) { ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction."); return; } else { destroyableComponent->AddFaction(faction.value()); ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list"); } } } void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto* destroyableComponent = entity->GetComponent<DestroyableComponent>(); if (destroyableComponent) { ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:"); for (const auto entry : destroyableComponent->GetFactionIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:"); for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } } } void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args) { auto* character = entity->GetCharacter(); if (!character) return; auto* user = character->GetParentUser(); const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>(); auto id = cdrewardCodes->GetCodeID(splitArgs[0]); if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id); } void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args) { const auto splitArgs = GeneralUtils::SplitString(args, ' '); if (splitArgs.empty()) return; Entity* closest = nullptr; std::u16string ldf; bool isLDF = false; auto component = GeneralUtils::TryParse<eReplicaComponentType>(splitArgs[0]); if (!component) { component = eReplicaComponentType::INVALID; ldf = GeneralUtils::UTF8ToUTF16(splitArgs[0]); isLDF = true; } auto reference = entity->GetPosition(); auto closestDistance = 0.0f; const auto candidates = Game::entityManager->GetEntitiesByComponent(component.value()); for (auto* candidate : candidates) { if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) { continue; } if (isLDF && !candidate->HasVar(ldf)) { continue; } if (!closest) { closest = candidate; closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference); continue; } const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference); if (distance < closestDistance) { closest = candidate; closestDistance = distance; } } if (!closest) return; Game::entityManager->SerializeEntity(closest); auto* table = CDClientManager::GetTable<CDObjectsTable>(); const auto& info = table->GetByID(closest->GetLOT()); std::stringstream header; header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping()); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str())); for (const auto& pair : closest->GetComponents()) { auto id = pair.first; std::stringstream stream; stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]"; ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str())); } if (splitArgs.size() >= 2) { if (splitArgs[1] == "-m" && splitArgs.size() >= 3) { auto* const movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>(); const auto mValue = GeneralUtils::TryParse<int32_t>(splitArgs[2]); if (!movingPlatformComponent || !mValue) return; movingPlatformComponent->SetSerialized(true); if (mValue == -1) { movingPlatformComponent->StopPathing(); } else { movingPlatformComponent->GotoWaypoint(mValue.value()); } Game::entityManager->SerializeEntity(closest); } else if (splitArgs[1] == "-a" && splitArgs.size() >= 3) { RenderComponent::PlayAnimation(closest, splitArgs.at(2)); } else if (splitArgs[1] == "-s") { for (auto* entry : closest->GetSettings()) { ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString())); } ChatPackets::SendSystemMessage(sysAddr, u"------"); ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID())); } else if (splitArgs[1] == "-p") { const auto postion = closest->GetPosition(); ChatPackets::SendSystemMessage( sysAddr, GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >") ); } else if (splitArgs[1] == "-f") { auto* destuctable = closest->GetComponent<DestroyableComponent>(); if (destuctable == nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!"); return; } ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable()))); ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:"); for (const auto entry : destuctable->GetFactionIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:"); for (const auto entry : destuctable->GetEnemyFactionsIDs()) { ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry))); } if (splitArgs.size() >= 3) { const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[2]); if (!faction) return; destuctable->SetFaction(-1); destuctable->AddFaction(faction.value(), true); } } else if (splitArgs[1] == "-cf") { auto* destuctable = entity->GetComponent<DestroyableComponent>(); if (!destuctable) { ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!"); return; } if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy"); else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy"); } else if (splitArgs[1] == "-t") { auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>(); if (phantomPhysicsComponent != nullptr) { ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType())))); const auto dir = phantomPhysicsComponent->GetDirection(); ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">"); ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier()))); ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive()))); } auto* triggerComponent = closest->GetComponent<TriggerComponent>(); if (triggerComponent) { auto trigger = triggerComponent->GetTrigger(); if (trigger) { ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id))); } } } } } };