#pragma once #ifndef __VENTUREVISIONBEHAVIOR__H__ #define __VENTUREVISIONBEHAVIOR__H__ #include "Behavior.h" class VentureVisionBehavior final : public Behavior { public: bool m_show_pet_digs; bool m_show_minibosses; bool m_show_collectibles; const std::string m_ShowCollectibles = "bShowCollectibles"; const std::string m_ShowMiniBosses = "bShowMiniBosses"; const std::string m_ShowPetDigs = "bShowPetDigs"; /* * Inherited */ explicit VentureVisionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Load() override; }; #endif //!__VENTUREVISIONBEHAVIOR__H__