#include "ChatWebAPI.h" #include "Logger.h" #include "Game.h" #include "json.hpp" #include "dCommonVars.h" #include "MessageType/Chat.h" #include "dServer.h" #include "dConfig.h" #include "PlayerContainer.h" #include "JSONUtils.h" #include "GeneralUtils.h" #include "eHTTPMethod.h" #include "magic_enum.hpp" #include "ChatPackets.h" #include "StringifiedEnum.h" #include "Database.h" #ifdef DARKFLAME_PLATFORM_WIN32 #pragma push_macro("DELETE") #undef DELETE #endif using json = nlohmann::json; typedef struct mg_connection mg_connection; typedef struct mg_http_message mg_http_message; namespace { const char* json_content_type = "Content-Type: application/json\r\n"; std::map, WebAPIHTTPRoute> Routes {}; } bool ValidateAuthentication(const mg_http_message* http_msg) { // TO DO: This is just a placeholder for now // use tokens or something at a later point if we want to implement authentication // bit using the listen bind address to limit external access is good enough to start with return true; } bool ValidateJSON(std::optional data, HTTPReply& reply) { if (!data) { reply.status = eHTTPStatusCode::BAD_REQUEST; reply.message = "{\"error\":\"Invalid JSON\"}"; return false; } return true; } void HandlePlayersRequest(HTTPReply& reply, std::string body) { const json data = Game::playerContainer; reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK; reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump(); } void HandleTeamsRequest(HTTPReply& reply, std::string body) { const json data = Game::playerContainer.GetTeamContainer(); reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK; reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump(); } void HandleAnnounceRequest(HTTPReply& reply, std::string body) { auto data = GeneralUtils::TryParse(body); if (!ValidateJSON(data, reply)) return; const auto& good_data = data.value(); auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" }); if (!check.empty()) { reply.status = eHTTPStatusCode::BAD_REQUEST; reply.message = check; } else { ChatPackets::Announcement announcement; announcement.title = good_data["title"]; announcement.message = good_data["message"]; announcement.Send(); reply.status = eHTTPStatusCode::OK; reply.message = "{\"status\":\"Announcement Sent\"}"; } } void HandleInvalidRoute(HTTPReply& reply) { reply.status = eHTTPStatusCode::NOT_FOUND; reply.message = "{\"error\":\"Invalid Route\"}"; } void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) { HTTPReply reply; if (!http_msg) { reply.status = eHTTPStatusCode::BAD_REQUEST; reply.message = "{\"error\":\"Invalid Request\"}"; } else if (ValidateAuthentication(http_msg)) { // convert method from cstring to std string std::string method_string(http_msg->method.buf, http_msg->method.len); // get mehtod from mg to enum const eHTTPMethod method = magic_enum::enum_cast(method_string).value_or(eHTTPMethod::INVALID); // convert uri from cstring to std string std::string uri(http_msg->uri.buf, http_msg->uri.len); std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower); // convert body from cstring to std string std::string body(http_msg->body.buf, http_msg->body.len); const auto routeItr = Routes.find({method, uri}); if (routeItr != Routes.end()) { const auto& [_, route] = *routeItr; route.handle(reply, body); } else HandleInvalidRoute(reply); } else { reply.status = eHTTPStatusCode::UNAUTHORIZED; reply.message = "{\"error\":\"Unauthorized\"}"; } mg_http_reply(connection, static_cast(reply.status), json_content_type, reply.message.c_str()); } void HandleRequests(mg_connection* connection, int request, void* request_data) { switch (request) { case MG_EV_HTTP_MSG: HandleHTTPMessage(connection, static_cast(request_data)); break; default: break; } } void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) { auto [_, success] = Routes.try_emplace({ route.method, route.path }, route); if (!success) { LOG_DEBUG("Failed to register route %s", route.path.c_str()); } else { LOG_DEBUG("Registered route %s", route.path.c_str()); } } ChatWebAPI::ChatWebAPI() { mg_log_set(MG_LL_NONE); mg_mgr_init(&mgr); // Initialize event manager } ChatWebAPI::~ChatWebAPI() { mg_mgr_free(&mgr); } bool ChatWebAPI::Startup() { // make listen address std::string listen_ip = Game::config->GetValue("web_server_listen_ip"); if (listen_ip == "localhost") listen_ip = "127.0.0.1"; const std::string& listen_port = Game::config->GetValue("web_server_listen_port"); const std::string& listen_address = "http://" + listen_ip + ":" + listen_port; LOG("Starting web server on %s", listen_address.c_str()); // Create HTTP listener if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) { LOG("Failed to create web server listener on %s", listen_port.c_str()); return false; } // Register routes // API v1 routes std::string v1_route = "/api/v1/"; RegisterHTTPRoutes({ .path = v1_route + "players", .method = eHTTPMethod::GET, .handle = HandlePlayersRequest }); RegisterHTTPRoutes({ .path = v1_route + "teams", .method = eHTTPMethod::GET, .handle = HandleTeamsRequest }); RegisterHTTPRoutes({ .path = v1_route + "announce", .method = eHTTPMethod::POST, .handle = HandleAnnounceRequest }); return true; } void ChatWebAPI::ReceiveRequests() { mg_mgr_poll(&mgr, 15); } #ifdef DARKFLAME_PLATFORM_WIN32 #pragma pop_macro("DELETE") #endif