#include "AddStripMessage.h" #include "Action.h" AddStripMessage::AddStripMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } , m_Position{ arguments } , m_ActionContext{ arguments } { const auto* const strip = arguments.GetArray("strip"); if (!strip) return; const auto* const actions = strip->GetArray("actions"); if (!actions) return; for (size_t actionNumber = 0; actionNumber < actions->GetDense().size(); ++actionNumber) { const auto* const actionValue = actions->GetArray(actionNumber); if (!actionValue) continue; m_ActionsToAdd.emplace_back(*actionValue); LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().data(), m_ActionsToAdd.back().GetValueParameterName().data(), m_ActionsToAdd.back().GetValueParameterString().data(), m_ActionsToAdd.back().GetValueParameterDouble()); } LOG_DEBUG("number of actions %i", m_ActionsToAdd.size()); }