#include "NjRailSwitch.h"
#include "GameMessages.h"

void NjRailSwitch::OnUse(Entity* self, Entity* user) {
	//    const auto path = self->GetVar<std::u16string>(u"rail_path");
	//    const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start");
	//    const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction");
	//    const auto cinematicName = self->GetVar<std::u16string>(u"cinematic");
	//
	//    GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress());
	//    GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress());
}