#include "NjRailSwitch.h" #include "GameMessages.h" void NjRailSwitch::OnUse(Entity* self, Entity* user) { // const auto path = self->GetVar<std::u16string>(u"rail_path"); // const auto pathStart = self->GetVar<uint32_t>(u"rail_path_start"); // const auto pathGoForward = self->GetVar<bool>(u"rail_path_direction"); // const auto cinematicName = self->GetVar<std::u16string>(u"cinematic"); // // GameMessages::SendSetRailMovement(self->GetObjectID(), pathGoForward, path, pathStart, user->GetSystemAddress()); // GameMessages::SendPlayCinematic(self->GetObjectID(), cinematicName, user->GetSystemAddress()); }