set(DGAME_DGAMEMESSAGES_SOURCES "GameMessageHandler.cpp" "GameMessages.cpp" "PropertyDataMessage.cpp" "PropertySelectQueryProperty.cpp") add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES}) target_link_libraries(dGameMessages PUBLIC dDatabase) target_precompile_headers(dGameMessages REUSE_FROM dGameBase)