#include "Web.h" #include "Game.h" #include "magic_enum.hpp" #include "json.hpp" #include "Logger.h" #include "eHTTPMethod.h" #include "GeneralUtils.h" #include "JSONUtils.h" #include "HTTPContext.h" #include "IHTTPMiddleware.h" #include #include #include #include #include #include #include #include "TrafficStats.h" namespace Game { Web web; } namespace { const std::string wsSubscribed = "{\"status\":\"subscribed\"}"; const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}"; std::map, HTTPRoute> g_HTTPRoutes; std::map g_WSEvents; std::vector g_WSSubscriptions; // Minimum permission level per subscription, parallel to g_WSSubscriptions std::vector> g_WSSubscriptionLevels; // The permission guarding each subscription (empty: level only), parallel to g_WSSubscriptions std::vector g_WSSubscriptionPermissions; // Authenticated WebSocket connections: their permission level, account and the token they connected with. // Entries are removed on MG_EV_CLOSE so a reused connection address is never treated as authenticated. struct WSClient { uint8_t level{}; uint32_t accountId{}; std::string token; // empty for trusted internal connections, which are never rechecked bool apiToken{}; // connected with Authorization: Bearer (subject to the API access rule) std::chrono::steady_clock::time_point nextCheck; std::shared_ptr apiKey{}; // connected with an API key: its scope }; // Whether a connection may subscribe to (and receive) a subscription bool MayReceive(const WSClient& client, size_t index, uint8_t minLevel) { if (client.level < minLevel) return false; if (!client.apiKey) return true; const auto& permission = g_WSSubscriptionPermissions[index]; return permission.empty() ? (minLevel == 0 || client.apiKey->allPermissions) : client.apiKey->Has(permission); } std::map g_AuthenticatedWSConnections; constexpr uint8_t INTERNAL_WS_LEVEL = UINT8_MAX; constexpr auto WS_RECHECK_INTERVAL = std::chrono::seconds(60); // Close a WebSocket whose session is no longer valid (logged out everywhere, banned, demoted below dashboard access) void CloseWebSocket(mg_connection* connection) { static const std::string ended = "{\"event\":\"session_ended\"}"; mg_ws_send(connection, ended.c_str(), ended.size(), WEBSOCKET_OP_TEXT); mg_ws_send(connection, "", 0, WEBSOCKET_OP_CLOSE); connection->is_draining = 1; g_AuthenticatedWSConnections.erase(connection); } void RecheckDueWebSockets() { const auto& callback = Game::web.GetWSAuthCallback(); if (!callback) return; const auto now = std::chrono::steady_clock::now(); std::vector expired; for (auto& [connection, client] : g_AuthenticatedWSConnections) { if (client.token.empty() || client.nextCheck > now) continue; client.nextCheck = now + WS_RECHECK_INTERVAL; auto auth = callback(client.token); if (auth && client.apiToken && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(auth->level)) auth.reset(); if (!auth || auth->accountId != client.accountId) { expired.push_back(connection); continue; } client.level = auth->level; client.apiKey = auth->apiKey; } for (auto* connection : expired) { LOG_DEBUG("Closing a WebSocket whose session is no longer valid"); CloseWebSocket(connection); } } // Global middleware applied to all routes std::vector g_GlobalMiddleware; // Requests answered later by Web::Defer DeferredQueue g_Deferred; // Helper to extract client IP from mongoose connection static std::string GetClientIP(mg_connection* connection) { if (!connection) return "unknown"; const uint8_t* ip = connection->rem.ip; // Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x) if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 && ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 && ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) { // IPv4 address is in bytes 12-15 char buffer[32]{}; snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d", ip[12], ip[13], ip[14], ip[15]); return buffer; } // Direct IPv4 char buffer[32]{}; snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d", ip[0], ip[1], ip[2], ip[3]); return buffer; } // Helper to populate HTTPContext from mg_http_message static void PopulateHTTPContext(HTTPContext& context, const mg_http_message* http_msg, mg_connection* connection) { // Parse method context.method = std::string(http_msg->method.buf, http_msg->method.len); // Paths are matched case-insensitively. mongoose keeps the query string separate from the URI; // it is not lowercased because parameter values (search terms) are case-sensitive. std::string uri(http_msg->uri.buf, http_msg->uri.len); context.originalPath = uri; std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower); context.path = uri; context.queryString = std::string(http_msg->query.buf, http_msg->query.len); // Parse body context.body = std::string(http_msg->body.buf, http_msg->body.len); // Copy every request header; HTTPContext lowercases names for case-insensitive lookup for (const auto& header : http_msg->headers) { if (header.name.len == 0) break; context.SetHeader(std::string(header.name.buf, header.name.len), std::string(header.value.buf, header.value.len)); } // Get client IP context.clientIP = GetClientIP(connection); context.connectionId = connection ? connection->id : 0; } const char* ContentTypeToString(eContentType contentType) { switch (contentType) { case eContentType::APPLICATION_JSON: return "application/json"; case eContentType::TEXT_HTML: return "text/html; charset=utf-8"; case eContentType::TEXT_CSS: return "text/css; charset=utf-8"; case eContentType::TEXT_JAVASCRIPT: return "application/javascript; charset=utf-8"; case eContentType::TEXT_PLAIN: return "text/plain; charset=utf-8"; case eContentType::TEXT_CSV: return "text/csv; charset=utf-8"; case eContentType::IMAGE_PNG: return "image/png"; case eContentType::IMAGE_JPEG: return "image/jpeg"; case eContentType::APPLICATION_OCTET_STREAM: return "application/octet-stream"; case eContentType::TEXT_PROMETHEUS: return "text/plain; version=0.0.4; charset=utf-8"; default: return "application/json"; } } } using json = nlohmann::json; namespace { const char* ReasonPhrase(int status) { switch (status) { case 200: return "OK"; case 201: return "Created"; case 204: return "No Content"; case 301: return "Moved Permanently"; case 302: return "Found"; case 304: return "Not Modified"; case 400: return "Bad Request"; case 401: return "Unauthorized"; case 403: return "Forbidden"; case 404: return "Not Found"; case 405: return "Method Not Allowed"; case 409: return "Conflict"; case 413: return "Payload Too Large"; case 429: return "Too Many Requests"; case 500: return "Internal Server Error"; case 503: return "Service Unavailable"; default: return status < 400 ? "OK" : "Error"; } } } // Send a reply; http_msg is the request (null for a deferred reply, whose request is gone) static void SendReply(mg_connection* connection, const HTTPReply& reply, const mg_http_message* http_msg) { // Build headers std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n"; if (!reply.location.empty()) { headers += "Location: " + reply.location + "\r\n"; } // A route's own header replaces a default header of the same name const auto headerName = [](const std::string& header) { std::string name = header.substr(0, header.find(':')); std::transform(name.begin(), name.end(), name.begin(), ::tolower); return name; }; for (const auto& header : Game::web.GetDefaultHeaders()) { const auto name = headerName(header); if (std::ranges::none_of(reply.headers, [&](const std::string& h) { return headerName(h) == name; })) headers += header + "\r\n"; } for (const auto& header : reply.headers) headers += header + "\r\n"; if (!reply.file.empty() && reply.status == eHTTPStatusCode::OK) { // Streamed in chunks by mongoose. Content-Type comes from the mime override (it adds its own header). std::string extraHeaders = headers.substr(headers.find("\r\n") + 2); const std::string mimeTypes = std::string("*=") + ContentTypeToString(reply.contentType); mg_http_serve_opts opts{}; opts.extra_headers = extraHeaders.c_str(); opts.mime_types = mimeTypes.c_str(); // Without Accept-Encoding, so a stale ".gz" next to the file is never served instead mg_http_message request{}; if (http_msg) request = *http_msg; else request.method = mg_str("GET"); for (auto& header : request.headers) { if (header.name.len && mg_strcasecmp(header.name, mg_str("Accept-Encoding")) == 0) header.name = mg_str("X-Ignored"); } mg_http_serve_file(connection, &request, reply.file.c_str(), &opts); return; } // Written by hand rather than with mg_http_reply: that pads Content-Length with spaces (it fills the number in // afterwards), which strict clients such as Node's fetch reject, and it can't send binary bodies headers += "Content-Length: " + std::to_string(reply.message.size()) + "\r\n"; const auto status = static_cast(reply.status); std::string resp = "HTTP/1.1 " + std::to_string(status) + " " + ReasonPhrase(status) + "\r\n" + headers + "\r\n"; mg_send(connection, resp.data(), resp.size()); mg_send(connection, reply.message.data(), reply.message.size()); connection->is_resp = 0; } namespace { using TrafficClock = std::chrono::steady_clock; // Deferred requests' route and start, so their latency counts once the answer goes out struct DeferredTiming { std::string route; TrafficClock::time_point started; }; std::unordered_map g_DeferredTiming; // The bytes a reply puts on the wire besides its headers (a served file: its size) uint64_t ReplyBytes(const HTTPReply& reply) { if (!reply.file.empty() && reply.status == eHTTPStatusCode::OK) { std::error_code ec; const auto size = std::filesystem::file_size(reply.file, ec); return ec ? 0 : size; } return reply.message.size(); } // A temporary file the reply sent: gone once mongoose has it open (on Windows, left for its maker to clear out) void RemoveSentFile(const HTTPReply& reply) { if (!reply.removeFile || reply.file.empty()) return; std::error_code ec; std::filesystem::remove(reply.file, ec); } void CountRequest(const std::string& route, uint16_t status, TrafficClock::time_point started, uint64_t bytes) { const auto micros = std::chrono::duration_cast(TrafficClock::now() - started).count(); TrafficStats::Local().Http(TrafficStats::Now(), route, status, static_cast(std::max(micros, 0)), bytes); } } void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) { if (g_HTTPRoutes.empty()) return; HTTPReply reply; const auto started = TrafficClock::now(); // The route's pattern, not the path, so traffic diagnostics have one entry per route std::string trafficRoute = "(no route)"; if (!http_msg) { reply.status = eHTTPStatusCode::BAD_REQUEST; reply.message = "{\"error\":\"Invalid Request\"}"; } else { // All authentication is now handled by middleware chain // Convert method from cstring to enum std::string method_string(http_msg->method.buf, http_msg->method.len); const eHTTPMethod method = magic_enum::enum_cast(method_string).value_or(eHTTPMethod::INVALID); // Extract URI and convert to lowercase std::string uri(http_msg->uri.buf, http_msg->uri.len); std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower); // Special case for websocket if (uri == "/ws" && method == eHTTPMethod::GET) { // Check if connection is from localhost/internal network bool isInternal = false; const uint8_t* ip = connection->rem.ip; // Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x) if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 && ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 && ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) { // IPv4 address is in bytes 12-15 uint8_t b1 = ip[12]; uint8_t b2 = ip[13]; // Check for 127.x.x.x (localhost) if (b1 == 127) { isInternal = true; } // Check for 192.168.x.x else if (b1 == 192 && b2 == 168) { isInternal = true; } // Check for 10.x.x.x else if (b1 == 10) { isInternal = true; } // Check for 172.16.x.x to 172.31.x.x else if (b1 == 172 && b2 >= 16 && b2 <= 31) { isInternal = true; } } // Internal connections are only trusted when the server has no token authentication. // With authentication configured a reverse proxy would make every client look internal. std::optional level; std::string connectToken; bool apiToken = false; if (!Game::web.GetWSAuthCallback()) { if (isInternal) level = WSAuth{ INTERNAL_WS_LEVEL, 0 }; } else if (const auto* authHeader = mg_http_get_header(const_cast(http_msg), "Authorization"); authHeader && std::string_view(authHeader->buf, authHeader->len).starts_with("Bearer ")) { // Bots and scripts: an API token, like the REST API takes it (and subject to the same API access rule) const std::string token(authHeader->buf + 7, authHeader->len - 7); level = Game::web.GetWSAuthCallback()(token); if (level && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(level->level)) level.reset(); connectToken = token; apiToken = true; } else { const auto* cookieHeader = mg_http_get_header(const_cast(http_msg), "Cookie"); if (cookieHeader) { std::string cookieStr = std::string(cookieHeader->buf, cookieHeader->len); // Extract token from cookie const std::string tokenPrefix = "dashboardToken="; const size_t tokenPos = cookieStr.find(tokenPrefix); if (tokenPos != std::string::npos) { size_t valueStart = tokenPos + tokenPrefix.length(); size_t valueEnd = cookieStr.find(";", valueStart); if (valueEnd == std::string::npos) { valueEnd = cookieStr.length(); } std::string token = cookieStr.substr(valueStart, valueEnd - valueStart); level = Game::web.GetWSAuthCallback()(token); connectToken = token; } } } CountRequest("GET /ws", level ? 101 : 401, started, 0); if (level) { mg_ws_upgrade(connection, const_cast(http_msg), NULL); g_AuthenticatedWSConnections[connection] = { level->level, level->accountId, connectToken, apiToken, std::chrono::steady_clock::now() + WS_RECHECK_INTERVAL, level->apiKey }; const char* connType = isInternal ? "internal" : "external"; LOG_DEBUG("Upgraded %s connection to websocket: %d.%d.%d.%d:%i", connType, MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port); } else { LOG_DEBUG("Rejected WebSocket connection - no valid authentication from %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port); reply.status = eHTTPStatusCode::UNAUTHORIZED; reply.message = "{\"error\":\"Unauthorized\"}"; std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n"; if (!reply.location.empty()) { headers += "Location: " + reply.location + "\r\n"; } mg_http_reply(connection, static_cast(reply.status), headers.c_str(), reply.message.c_str()); } // return cause they are now a websocket or connection closed return; } // Handle HTTP request auto routeItr = g_HTTPRoutes.find({method, uri}); // If exact match not found, try pattern matching with :param syntax if (routeItr == g_HTTPRoutes.end()) { for (const auto& [key, route] : g_HTTPRoutes) { if (key.first != method) continue; const std::string& pattern = key.second; // Simple pattern matching for :param syntax if (pattern.find(':') != std::string::npos) { // Split by '/' and compare segments std::vector patternSegments; std::vector uriSegments; size_t pos = 0; const std::string& str = pattern; while (pos < str.length()) { size_t slash = str.find('/', pos); if (slash == std::string::npos) slash = str.length(); if (slash > pos) { // Skip empty segments patternSegments.push_back(str.substr(pos, slash - pos)); } pos = slash + 1; } pos = 0; while (pos < uri.length()) { size_t slash = uri.find('/', pos); if (slash == std::string::npos) slash = uri.length(); if (slash > pos) { // Skip empty segments uriSegments.push_back(uri.substr(pos, slash - pos)); } pos = slash + 1; } // Check if segment counts match if (patternSegments.size() == uriSegments.size()) { bool matches = true; for (size_t i = 0; i < patternSegments.size(); ++i) { const auto& patternSeg = patternSegments[i]; const auto& uriSeg = uriSegments[i]; // If pattern segment is a parameter (starts with :), it always matches // Otherwise it must be an exact match if (!patternSeg.empty() && patternSeg[0] != ':' && patternSeg != uriSeg) { matches = false; break; } } if (matches) { routeItr = g_HTTPRoutes.find({method, pattern}); break; } } } } } if (routeItr != g_HTTPRoutes.end()) { const auto& route = routeItr->second; trafficRoute = method_string + " " + routeItr->first.second; // Create HTTP context from request HTTPContext context; PopulateHTTPContext(context, http_msg, connection); // Build complete middleware chain std::vector middlewareChain = g_GlobalMiddleware; middlewareChain.insert(middlewareChain.end(), route.middleware.begin(), route.middleware.end()); // Execute middleware chain bool chainPassed = true; for (const auto& middleware : middlewareChain) { if (!middleware->Process(context, reply)) { chainPassed = false; LOG_DEBUG("Middleware %s rejected request to %s %s", middleware->GetName().c_str(), context.method.c_str(), context.path.c_str()); break; } } // Call handler only if all middleware passed. A failing handler (e.g. a database error) answers 500 // instead of taking the whole server down. if (chainPassed) { try { route.handle(reply, context); } catch (const std::exception& ex) { LOG("Error handling %s %s: %s", context.method.c_str(), context.path.c_str(), ex.what()); reply = HTTPReply{}; reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR; reply.message = "{\"success\":false,\"error\":\"Internal server error\"}"; } } } else { reply.status = eHTTPStatusCode::NOT_FOUND; reply.message = "{\"error\":\"Not Found\"}"; } } if (reply.deferred) { // Answered later (Web::Defer): the connection keeps is_resp set, so mongoose reads no further request on it const auto* cc = http_msg ? mg_http_get_header(const_cast(http_msg), "Connection") : nullptr; g_Deferred.SetReplyOptions(connection->id, reply.headers, cc && mg_strcasecmp(*cc, mg_str("close")) == 0); // Requests the answers never came for (the client left) are forgotten now and then if (g_DeferredTiming.size() > 10000) g_DeferredTiming.clear(); g_DeferredTiming[connection->id] = { std::move(trafficRoute), started }; return; } // The handler deferred and then failed: its late answer is dropped if (g_Deferred.IsPending(connection->id)) g_Deferred.Close(connection->id); SendReply(connection, reply, http_msg); CountRequest(trafficRoute, static_cast(reply.status), started, ReplyBytes(reply)); RemoveSentFile(reply); } void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) { // Check if connection is authenticated if (g_AuthenticatedWSConnections.find(connection) == g_AuthenticatedWSConnections.end()) { LOG_DEBUG("Received websocket message from unauthenticated connection"); mg_ws_send(connection, "{\"error\":\"Unauthorized\"}", 23, WEBSOCKET_OP_TEXT); return; } if (!ws_msg) { LOG_DEBUG("Received invalid websocket message"); return; } else { LOG_DEBUG("Received websocket message: %.*s", static_cast(ws_msg->data.len), ws_msg->data.buf); auto data = GeneralUtils::TryParse(std::string(ws_msg->data.buf, ws_msg->data.len)); if (data) { const auto& good_data = data.value(); auto check = JSONUtils::CheckRequiredData(good_data, { "event" }); if (!check.empty()) { LOG_DEBUG("Received invalid websocket message: %s", check.c_str()); } else { const auto event = good_data["event"].get(); const auto eventItr = g_WSEvents.find(event); if (eventItr != g_WSEvents.end()) { const auto& [_, event] = *eventItr; try { event.handle(connection, good_data); } catch (const std::exception& ex) { LOG("Error handling websocket event %s: %s", event.name.c_str(), ex.what()); } } else { LOG_DEBUG("Received invalid websocket event: %s", event.c_str()); } } } else { LOG_DEBUG("Received invalid websocket message: %.*s", static_cast(ws_msg->data.len), ws_msg->data.buf); } } } // Handle websocket connection subscribing to an event void HandleWSSubscribe(mg_connection* connection, json data) { auto check = JSONUtils::CheckRequiredData(data, { "subscription" }); if (!check.empty()) { LOG_DEBUG("Received invalid websocket message: %s", check.c_str()); } else { const auto subscription = data["subscription"].get(); // check subscription vector auto subItr = std::ranges::find(g_WSSubscriptions, subscription); if (subItr != g_WSSubscriptions.end()) { // get index of subscription auto index = std::distance(g_WSSubscriptions.begin(), subItr); const auto connItr = g_AuthenticatedWSConnections.find(connection); if (connItr == g_AuthenticatedWSConnections.end() || !MayReceive(connItr->second, index, g_WSSubscriptionLevels[index]())) { const std::string forbidden = "{\"error\":\"Forbidden\",\"subscription\":\"" + subscription + "\"}"; mg_ws_send(connection, forbidden.c_str(), forbidden.size(), WEBSOCKET_OP_TEXT); return; } connection->data[index] = SubscriptionStatus::SUBSCRIBED; // send subscribe message mg_ws_send(connection, wsSubscribed.c_str(), wsSubscribed.size(), WEBSOCKET_OP_TEXT); LOG_DEBUG("subscription %s subscribed", subscription.c_str()); } } } // Handle websocket connection unsubscribing from an event void HandleWSUnsubscribe(mg_connection* connection, json data) { auto check = JSONUtils::CheckRequiredData(data, { "subscription" }); if (!check.empty()) { LOG_DEBUG("Received invalid websocket message: %s", check.c_str()); } else { const auto subscription = data["subscription"].get(); // check subscription vector auto subItr = std::ranges::find(g_WSSubscriptions, subscription); if (subItr != g_WSSubscriptions.end()) { // get index of subscription auto index = std::distance(g_WSSubscriptions.begin(), subItr); connection->data[index] = SubscriptionStatus::UNSUBSCRIBED; // send unsubscribe message mg_ws_send(connection, wsUnsubscribed.c_str(), wsUnsubscribed.size(), WEBSOCKET_OP_TEXT); LOG_DEBUG("subscription %s unsubscribed", subscription.c_str()); } } } void HandleWSGetSubscriptions(mg_connection* connection, json data) { // list subscribed and non subscribed subscriptions json response; // check subscription vector for (const auto& sub : g_WSSubscriptions) { auto subItr = std::ranges::find(g_WSSubscriptions, sub); if (subItr != g_WSSubscriptions.end()) { // get index of subscription auto index = std::distance(g_WSSubscriptions.begin(), subItr); if (connection->data[index] == SubscriptionStatus::SUBSCRIBED) { response["subscribed"].push_back(sub); } else { response["unsubscribed"].push_back(sub); } } } mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT); } void HandleMessages(mg_connection* connection, int message, void* message_data) { if (!Game::web.IsEnabled()) return; switch (message) { case MG_EV_HTTP_MSG: HandleHTTPMessage(connection, static_cast(message_data)); break; case MG_EV_WS_MSG: HandleWSMessage(connection, static_cast(message_data)); break; case MG_EV_CLOSE: g_AuthenticatedWSConnections.erase(connection); // A deferred answer that comes after this is dropped g_Deferred.Close(connection->id); break; default: break; } } // Redirect mongoose logs to our logger static void DLOG(char ch, void *param) { static char buf[256]{}; static size_t len{}; if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger if (ch == '\n' || len >= sizeof(buf)) { if (Game::logger) LOG_DEBUG("%.*s", static_cast(len), buf); len = 0; } } void Web::RegisterHTTPRoute(HTTPRoute route) { if (!Game::web.enabled) { LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str()); return; } auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route); if (!success) { LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str()); } else { LOG_DEBUG("Registered HTTP route %s", route.path.c_str()); } } void Web::RegisterWSEvent(WSEvent event) { if (!Game::web.enabled) { LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str()); return; } auto [_, success] = g_WSEvents.try_emplace(event.name, event); if (!success) { LOG_DEBUG("Failed to register WS event %s", event.name.c_str()); } else { LOG_DEBUG("Registered WS event %s", event.name.c_str()); } } void Web::RegisterWSSubscription(const std::string& subscription, uint8_t minLevel) { RegisterWSSubscription(subscription, [minLevel] { return minLevel; }); } void Web::RegisterWSSubscription(const std::string& subscription, std::function minLevel) { RegisterWSSubscription(subscription, std::move(minLevel), ""); } void Web::RegisterWSSubscription(const std::string& subscription, std::function minLevel, std::string permission) { if (!Game::web.enabled) { LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str()); return; } // check that subsction is not already in the vector auto subItr = std::ranges::find(g_WSSubscriptions, subscription); if (subItr != g_WSSubscriptions.end()) { LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str()); } else if (g_WSSubscriptions.size() >= MG_DATA_SIZE) { LOG("Failed to register WS subscription %s: limit of %d subscriptions reached", subscription.c_str(), MG_DATA_SIZE); } else { LOG_DEBUG("Registered WS subscription %s", subscription.c_str()); g_WSSubscriptions.push_back(subscription); g_WSSubscriptionLevels.push_back(std::move(minLevel)); g_WSSubscriptionPermissions.push_back(std::move(permission)); } } void Web::AddGlobalMiddleware(MiddlewarePtr middleware) { if (!middleware) { LOG_DEBUG("Attempted to add null middleware"); return; } g_GlobalMiddleware.push_back(middleware); LOG_DEBUG("Registered global middleware: %s", middleware->GetName().c_str()); } Web::Web() { mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger mg_log_set(MG_LL_DEBUG); mg_mgr_init(&mgr); // Initialize event manager } Web::~Web() { // Static destruction: the maps and queues the close events touch are gone by now, so the handlers are off // (HandleMessages checks enabled). Servers call Shutdown first, while they're still there. enabled = false; if (!managerFreed) mg_mgr_free(&mgr); managerFreed = true; } void Web::Shutdown() { if (managerFreed) return; // Closing the connections fires their close events, which still clean up (WebSocket clients, deferred requests) g_Deferred.CancelAll(); mg_mgr_free(&mgr); managerFreed = true; enabled = false; g_AuthenticatedWSConnections.clear(); } bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) { // Make listen address const std::string listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port); LOG("Starting web server on %s", listen_address.c_str()); // Create HTTP listener if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) { LOG("Failed to create web server listener on %s", listen_address.c_str()); return false; } // Set enabled flag Game::web.enabled = true; // Core WebSocket Events Game::web.RegisterWSEvent({ .name = "subscribe", .handle = HandleWSSubscribe }); Game::web.RegisterWSEvent({ .name = "unsubscribe", .handle = HandleWSUnsubscribe }); Game::web.RegisterWSEvent({ .name = "getSubscriptions", .handle = HandleWSGetSubscriptions }); // Sent with the traffic reports (dServer) TrafficStats::Local().SetGauge("http_deferred_pending", [] { return static_cast(g_Deferred.Pending()); }); TrafficStats::Local().SetGauge("websocket_clients", [] { return static_cast(g_AuthenticatedWSConnections.size()); }); return true; } void Web::ReceiveRequests(int timeoutMs) { mg_mgr_poll(&mgr, timeoutMs); SendDeferredReplies(); RecheckDueWebSockets(); } void Web::SendDeferredReplies() { for (auto& finished : g_Deferred.Drain()) { mg_connection* connection = mgr.conns; while (connection && connection->id != finished.connection) connection = connection->next; if (!connection || connection->is_closing) { RemoveSentFile(finished.reply); continue; } // Clears is_resp once the reply is out, so mongoose reads the connection's next request again SendReply(connection, finished.reply, nullptr); if (const auto timing = g_DeferredTiming.find(finished.connection); timing != g_DeferredTiming.end()) { CountRequest(timing->second.route, static_cast(finished.reply.status), timing->second.started, ReplyBytes(finished.reply)); g_DeferredTiming.erase(timing); } RemoveSentFile(finished.reply); if (finished.close) connection->is_draining = 1; } } DeferredReply Web::Defer(HTTPReply& reply, const HTTPContext& context) { reply.deferred = g_Deferred.Begin(context.connectionId); return DeferredReply(reply.deferred); } size_t Web::PendingDeferred() const { return g_Deferred.Pending(); } void Web::RecheckWebSockets(uint32_t accountId) { for (auto& [connection, client] : g_AuthenticatedWSConnections) { if (accountId == 0 || client.accountId == accountId) client.nextCheck = {}; } } void Web::SendWSMessageToAccount(const std::string subscription, json& data, uint32_t accountId) { if (!Game::web.enabled || accountId == 0) return; auto subItr = std::ranges::find(g_WSSubscriptions, subscription); if (subItr == g_WSSubscriptions.end()) return; data["event"] = subscription; const auto index = std::distance(g_WSSubscriptions.begin(), subItr); const auto payload = data.dump(); const auto minLevel = g_WSSubscriptionLevels[index](); for (auto* wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) { if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue; const auto connItr = g_AuthenticatedWSConnections.find(wc); if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.accountId != accountId || !MayReceive(connItr->second, index, minLevel)) continue; mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT); } } void Web::SendWSMessage(const std::string subscription, json& data) { if (!Game::web.enabled) return; // don't attempt to send if web is not enabled // find subscription auto subItr = std::ranges::find(g_WSSubscriptions, subscription); if (subItr == g_WSSubscriptions.end()) { LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str()); return; } // tell it the event type data["event"] = subscription; auto index = std::distance(g_WSSubscriptions.begin(), subItr); const auto payload = data.dump(); const auto minLevel = g_WSSubscriptionLevels[index](); for (auto *wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) { if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue; const auto connItr = g_AuthenticatedWSConnections.find(wc); if (connItr == g_AuthenticatedWSConnections.end() || !MayReceive(connItr->second, index, minLevel)) continue; mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT); } }