set(DGAME_SOURCES "Character.cpp" "Entity.cpp" "EntityManager.cpp" "LeaderboardManager.cpp" "Player.cpp" "TeamManager.cpp" "TradingManager.cpp" "User.cpp" "UserManager.cpp") add_subdirectory(dBehaviors) foreach(file ${DGAME_DBEHAVIORS_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}") endforeach() add_subdirectory(dComponents) foreach(file ${DGAME_DCOMPONENTS_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}") endforeach() add_subdirectory(dEntity) foreach(file ${DGAME_DENTITY_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}") endforeach() add_subdirectory(dGameMessages) foreach(file ${DGAME_DGAMEMESSAGES_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}") endforeach() add_subdirectory(dInventory) foreach(file ${DGAME_DINVENTORY_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}") endforeach() add_subdirectory(dMission) foreach(file ${DGAME_DMISSION_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}") endforeach() add_subdirectory(dPropertyBehaviors) foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}") endforeach() add_subdirectory(dUtilities) foreach(file ${DGAME_DUTILITIES_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}") endforeach() add_subdirectory(dGrim) foreach(file ${DGAME_DGRIM_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "dGrim/${file}") endforeach() foreach(file ${DSCRIPTS_SOURCES}) set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}") endforeach() foreach(file ${DZONEMANAGER_SOURCES}) message("Adding ${file}") set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dZoneManager/${file}") endforeach() add_library(dGame STATIC ${DGAME_SOURCES}) target_link_libraries(dGame dDatabase Recast Detour)