#include "AndBehavior.h" #include "BehaviorBranchContext.h" #include "Game.h" #include "Logger.h" void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { for (auto* behavior : this->m_behaviors) { behavior->Handle(context, bitStream, branch); } } void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) { for (auto* behavior : this->m_behaviors) { behavior->Calculate(context, bitStream, branch); } } void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) { for (auto behavior : this->m_behaviors) { behavior->UnCast(context, branch); } } void AndBehavior::Load() { const auto parameters = GetParameterNames(); for (const auto& parameter : parameters) { if (parameter.first.rfind("behavior", 0) == 0) { auto* action = GetAction(parameter.second); this->m_behaviors.push_back(action); } } }