#pragma once // Custom Classes #include "CDTable.h" struct CDMovementAIComponent { unsigned int id; std::string MovementType; float WanderChance; float WanderDelayMin; float WanderDelayMax; float WanderSpeed; float WanderRadius; std::string attachedPath; }; class CDMovementAIComponentTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); // Gets all the entries in the table const std::vector& GetEntries() const; };